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Hyrule Warriors and Famitsu Magazine

Posted on 7/11/14 at 7:31 pm
Posted by FourThreeForty
Member since May 2013
17290 posts
Posted on 7/11/14 at 7:31 pm
Zelda Informer Main Page


quote:

Can shop between battles
Shopping area includes at least training room, potion shop, badge shop and junk shop
Junk shop will be introduced in a later magazine
In training shop you can pay rupees to level up your character
Characters also level up through normal gameplay
Potions are one time use only and cause special effect during a battle
It seems that one potion makes easier to obtain weapons (not entirely clear)
Badge shop uses rupees and raw materials to buy permanent badges
Raw materials are obtained from killing monsters and monsters have unique loot as well as some rare drops. Enemies also drop rupees
One badge makes weak spot gauge to fill up faster
Badge shop interface seems like a tree of sorts so I guess you have to make badges in a certain order, no word about it though
You can see from stage select menu if a stage has heart containers or pieces to collect but you may need to use a certain character to get them
Heart container/pieces work pretty much like in any Zelda game
You may also obtain a power up bow from a chest
The bow makes weak spot gauge to last longer and can attack multiple enemies from afar
Fi moves by floating midair, can transform into a sword to slash enemies
Link meets Fi in the Skyloft’s Goddess’ temple
Ghirahim fights with magical swords, can summon enemies and change place in an instant, likes to toy with his enemies
The imprisoned is tall as a mountain and emits damaging waves when it steps
Cia twists space-time to summon forth areas from Skyward sword, e.g. Skyloft and Sealed grounds as pictured
Pumpkin island is crashed with Skyloft as pictured
No indication as to whether or not Ghirahim is playable yet; the description in Famitsu could be...about his boss moves or character outline in general
If Link uses Power gloves and drops off ball & chain, he can lift pillars, jars, or even enemies
With the legendary baton from Wind Waker, Zelda can command winds and fight by playing songs
You can blow enemies away with wind or the sound can turn into lightning bolts
You can also summon tornadoes to snatch enemies away
After you select a character for a stage you select the weapon
You can't change weapons in battle
Weapons differ a lot from each other and it is part of the fun to test which one suits you



Screenshot and Artwork Link

quote:

Screenshots and Artwork:


























































































































..............I kid.














And if they do the DLC in the United States....







According to fan speculation, the thirsty bitch that wants that Hero of Time dick is bringing out all the different Zelda timelines into one giant clusterfrick and that might be the basis of this game. Thought it was kind of cool. Famitsu releases new updates by the week. And Zelda Informer updates by the hour. So there ya go.
Posted by Freauxzen
Utah
Member since Feb 2006
37295 posts
Posted on 7/11/14 at 7:33 pm to
Every playable character in this is going to look like a girl.



Unless we get Ganondorf.
Posted by Warfarer
Dothan, AL
Member since May 2010
12128 posts
Posted on 7/11/14 at 7:37 pm to
So is the game a fighter ala SF2 or what? The trailer video keeps showing what looks like battle scenes but it is against what looks like cannon fodder.
Posted by FourThreeForty
Member since May 2013
17290 posts
Posted on 7/11/14 at 7:57 pm to
You have the cannon fodder you have to take over the checkpoints and bases from and you'll have have a few mini boss esque characters sprinkled in to slow you down. After that, sometime during the battle a boss will appear that you have to take down sooner or later because it makes it extremely hard to save all your different bases from being captured. That and it's pretty much required. Not sure about the big ones like Ghirahim and company. I imagine they'll pop up a lot even after you defeat them in battle. So TIFWIW. Like I said, they release new information by the week. We'll just have to see.

And no it's nothing like SF 2. It's a crazy arse hack and slash button masher. Not necessarily button masher cause it has combos but you get my point.
This post was edited on 7/11/14 at 7:59 pm
Posted by TheShwenz
New Orleans
Member since Jun 2008
1381 posts
Posted on 7/11/14 at 10:54 pm to
quote:

It's a crazy arse hack and slash button masher. Not necessarily button masher cause it has combos but you get my point.


It's basically like Dynasty Warriors, but with LoZ characters, right? That's what I've read and that's exactly what it looks like. I think it could be pretty fun. Dynasty Warriors was a button masher for sure, but sometimes that's a nice departure from more complicated games when you don't feel like thinking and just want to frick shite up ...Could be a pretty cool hybrid in my opinion
Posted by FourThreeForty
Member since May 2013
17290 posts
Posted on 7/11/14 at 11:24 pm to
I know I'm certainly tired of playing first person shooters, fighting games, and RPGs. Jesus. I need something that will make my brain explode for once.
Posted by oauron
Birmingham, AL
Member since Sep 2011
14512 posts
Posted on 7/12/14 at 12:09 am to
quote:

It's basically like Dynasty Warriors, but with LoZ characters, right?

Correct. It's not being made by Nintendo, but by Koei Tecmo/Omega Force. Nintendo does have some people in on Producer and Supervisory roles.

It's essentially re-skinned Dynasty Warriors, so if you like that, you'll like this.
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