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Blops 2 patch
Posted on 3/12/13 at 6:37 pm
Posted on 3/12/13 at 6:37 pm
Posted on 3/12/13 at 6:42 pm to front2back
What was the trophy system issue? I use them all the time.
Posted on 3/12/13 at 6:55 pm to front2back
quote:
•Resolved an issue with C4 and Bouncing Betty’s killing players on contact.
Last night I was playing and was killed when someone threw a Bouncing Betty at me. Glad to know that won't happen again.
Posted on 3/12/13 at 7:09 pm to TigerFanInSoCal
Good, frick SMG's, way overpowered and dominate the game especially PDW scrubs.
frick yes. Swat and Type 25 alllll day.
quote:
Type 25: Move speed increased.
Type 25: Medium range damage increased.
SCAR: Long range damage increased.
SWAT-556: Long range damage increased.
frick yes. Swat and Type 25 alllll day.
Posted on 3/12/13 at 7:10 pm to UltimateHog
I'm just glad they didn't mess with my AN94
Posted on 3/12/13 at 8:20 pm to front2back
They've made the FAL virtually unusable. It was one of the only good guns in the game and they completely fricked it up.
Posted on 3/12/13 at 10:00 pm to front2back
quote:
Gameplay Balancing
Spawn System Improvements:
Reduced the weight of positive team spawn influencers on owned Domination flags. This reduces cases in Domination where players may spawn near their team but also near danger.
Added more spawn points to Hijacked for Demolition and Kill Confirmed, which improves the spawn-picking algorithm on that map in those game modes.
Adjusted spawn influencers on Standoff for improved spawn-picking algorithms in all game modes.
I call bullshite
Posted on 3/13/13 at 8:51 am to Froman
I'm glad I got it gold before the patch then.
Posted on 3/13/13 at 9:28 am to front2back
If you download the patch you're a bitch.
Posted on 3/13/13 at 9:32 am to front2back
They've increased the recoil on two separate occasions and on this patch they've decreased the damage. It's a shame. I use the AN-94 now.
Posted on 3/13/13 at 10:49 am to Na Mean
If you picked it up after it killed the first explosive, you could deploy it again and it would still give you two saves (effectively 3, though you could repeat the process of recovering and deploying after the "first" explosive is destroyed ad infinitum).
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