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Black Ops 2 Patch 1.04

Posted on 12/7/12 at 11:07 am
Posted by skullhawk
My house
Member since Nov 2007
22961 posts
Posted on 12/7/12 at 11:07 am
There are many bug/glitch fixes but to keep this post as brief as possible, I am only including the gameplay changes.

Gameplay Balancing

The following is a list of numerous gameplay balancing tweaks that were made after thorough review of statistical data from usage patterns of weapons, equipment, perks and scorestreaks since launch.

Scorestreaks

UAV: cost increased from 350 to 425.
Lightning Strike: added 750ms delay

Equipment/grenades:

Bouncing Betty: increased the grace period between trigger and activation by 200ms.
Sensor Grenade: increased the range (now 1000 units), frequency (now 800ms between pings), and amount of time (now 6s) that players appear after explosion.
Concussion Grenade: decreased movement penalty and turn speed penalty when hit.

SMGs:

All: increased hip fire recoil.
All: increased max hip fire spread from 4.75 to 5.
All: reduced bullet penetration.
MSMC: increased recoil slightly.
PDW-57: increased recoil slightly.

Assault rifles:

All: reduced idle sway for more reliable long-range aiming.
XM8: reduced lethal range of 3-hit kills from 250 to 50 inches.
XM8 + Select Fire: increased recoil.
FAL OSW + Select Fire: increased recoil.
SWAT-556 + Select Fire: increased recoil.
MTAR: Made auto aim values consistent with all other assault rifles.

Sniper Rifles:

All: increased hip fire spread.
All + Laser Sight: increased hip fire spread.
XPR-50: increased recoil slightly.

Shotguns:

R870: reduced one-hit kill range by 45 inches.

Pistols

B23R: reduced headshot multiplier from 1.4 to 1.
KAP-40: reduced headshot multiplier from 1.4 to 1
Posted by belowmebama
Member since Jul 2008
7303 posts
Posted on 12/7/12 at 11:14 am to
Did the patch reduce the time of Jcorye's complaining?
Posted by hg
Member since Jun 2009
123590 posts
Posted on 12/7/12 at 11:14 am to
Ask Bebop
Posted by Klark Kent
Houston via BR
Member since Jan 2008
66700 posts
Posted on 12/7/12 at 11:16 am to
damn that sounds awesome. can't complain on any of that TreyArc.




jcing, jcorey hardly even plays BO2 and you're never on either. where is this coming from?
Posted by Pedro
Geaux Hawks
Member since Jul 2008
33376 posts
Posted on 12/7/12 at 11:22 am to
quote:

Bouncing Betty: increased the grace period between trigger and activation by 200ms.
that's bull
This post was edited on 12/12/12 at 12:28 am
Posted by The Sad Banana
The gate is narrow.
Member since Jul 2008
89498 posts
Posted on 12/7/12 at 11:23 am to
quote:

SMGs:

All: increased hip fire recoil.
All: increased max hip fire spread from 4.75 to 5.
All: reduced bullet penetration.
MSMC: increased recoil slightly.
PDW-57: increased recoil slightly.

Assault rifles:

All: reduced idle sway for more reliable long-range aiming.
XM8: reduced lethal range of 3-hit kills from 250 to 50 inches.
XM8 + Select Fire: increased recoil.
FAL OSW + Select Fire: increased recoil.
SWAT-556 + Select Fire: increased recoil.
MTAR: Made auto aim values consistent with all other assault rifles.
Posted by hg
Member since Jun 2009
123590 posts
Posted on 12/7/12 at 11:24 am to
quote:

Sniper Rifles:

All Sniper Rifles have been removed from the game.


Posted by stout
Smoking Crack with Hunter Biden
Member since Sep 2006
167101 posts
Posted on 12/7/12 at 11:25 am to
quote:

UAV: cost increased from 350 to 425.

Sniper Rifles:

All: increased hip fire spread.
All + Laser Sight: increased hip fire spread.
XPR-50: increased recoil slightly.


Posted by The Sad Banana
The gate is narrow.
Member since Jul 2008
89498 posts
Posted on 12/7/12 at 11:25 am to
8============================================D~
Posted by lsaltee
poppin a tent, roastin marshmellows
Member since Sep 2007
3634 posts
Posted on 12/7/12 at 11:26 am to
Tonight... blops 2 and bourbon and lesi
Posted by Klark Kent
Houston via BR
Member since Jan 2008
66700 posts
Posted on 12/7/12 at 11:26 am to
this game just got substantially better for me
Posted by Broke
AKA Buttercup
Member since Sep 2006
65044 posts
Posted on 12/7/12 at 11:28 am to
quote:

UAV: cost increased from 350 to 425


frickKKKKKKKKKKKKKK
Posted by Klark Kent
Houston via BR
Member since Jan 2008
66700 posts
Posted on 12/7/12 at 11:29 am to
quote:

Added a fail-safe to prevent spawn trapping in CTF.


ruhroh
Posted by hg
Member since Jun 2009
123590 posts
Posted on 12/7/12 at 11:29 am to
Gaming tonight?
Posted by Mear
Member since Oct 2010
4836 posts
Posted on 12/7/12 at 11:32 am to
frick...

It's going to take a while adjusting back.

I got used to not having to ADS with SMGs
Posted by Jcorye1
Tom Brady = GoAT
Member since Dec 2007
71339 posts
Posted on 12/7/12 at 11:37 am to
Sadness. Maybe this game will be playable.
Posted by Klark Kent
Houston via BR
Member since Jan 2008
66700 posts
Posted on 12/7/12 at 11:38 am to
Gaming tonight?

Yup. Ol lady works this weekend.

I got wasted last night. Bren and Murdoch must've been laughing their arse off. I was slurring like a SOB and going 2-6 in SnD every round lol


quote:

It's going to take a while adjusting back. I got used to not having to ADS with SMGs


This. Within 10 feet I'd never even ADS. Straight lasers.
Posted by lsaltee
poppin a tent, roastin marshmellows
Member since Sep 2007
3634 posts
Posted on 12/7/12 at 11:42 am to
quote:

Gaming tonight?


Posted by Broke
AKA Buttercup
Member since Sep 2006
65044 posts
Posted on 12/7/12 at 11:44 am to
quote:

in SnD every round lol


WHAT THE frickING frick?
Posted by The Sad Banana
The gate is narrow.
Member since Jul 2008
89498 posts
Posted on 12/7/12 at 11:44 am to
Makes me wonder if it actually plays differently, though.
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