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NCAA Football '10 News - Dynasty(On and Offline) Updates

Posted on 5/1/09 at 4:11 pm
Posted by MCSquared16
Member since Jan 2009
3399 posts
Posted on 5/1/09 at 4:11 pm
Didn't see this posted, thought y'all might like to see some of the updates to dynasty mode!

This blog is going to cover five different parts of our Dynasty Modes:

* Recruits
* Scheduling
* Poll Logic
* CPU Logic
* Progression

Recruits have undergone an overhaul to when they are created in Dynasty Mode. We are creating a situation where you simply do not "reload" with freshmen every year and instead have to actually allow your players to grow into juniors or senior for the majority of your roster. Here is a list of what was done with Recruits for NCAA Football 10:

* Recruits will not come in as highly rated. Overall all recruits have been lowered in how high their Overall rating will be when they are created.
* Not as many "elite" recruits. Instead of the majority of recruits starting out at 80+ there will only be a handful.
* Recruits will take the quality of the school more into account when they are created. Location was too important when recruits were created in NCAA 09, going forward the quality of the school will be the most important factor. This also helps to slow down the growth of smaller schools when under CPU control.
* 40 times are more realistic - you will not see any recruits come in with a 4.19 time.
* ATH will now have more ratings to play different positions; the ratings have been redone to include attributes to make them true athletes. For example you'll find some ATH with Route Running and Man Coverage ratings that will allow you to place them at either WR or CB.



Scheduling in Dynasty has gotten a pretty major update; we've addressed a few issues from NCCA 09 as well as improved future year's schedules.

* Big East Champ no longer tied to the Orange Bowl. Previously if you won the Big East you were forced to play in the Orange Bowl (unless playing for a National Title).
* Big 12 schedule is now on a two year cycle. You play everyone in your division and then you play 3 teams from the other division for two years. In those two years you alternate between home and away. In years 3 and 4 it will switch to the other 3 teams in the other division (home and away).
* Big 10 will not have night games in November. This was a new rule put in this year.
* Arizona State always played Cal & Oregon State on the road in NCAA 09, this has been fixed.
* Additional Rotations for conferences that do not a true rotation (Pac-10 for example) now games will not be on the same date every year. For example Stanford - Cal will always be the last game of Pac-10 schedule but Stanford - Oregon will be different dates in future years of Dynasty.



Poll Logic has been tweaked to allow for more early season movement as well as taking better account for the ranks of your opponents.

* Biggest example is an unranked team beating two highly ranked teams can now become ranked.

CPU Logic has been updated in how they recruit, handle their rosters, and simulate games.

* AI after filling all their needs will begin to target a specific position. In years past they would always go after QB's and FB's now in NCAA Football 10 the CPU will select different positions to attempt to add depth.
* CPU will perform position changes. For example if they have two Right Tackles (84, 87) and one Left Tackle (75) they will move one of the RT's over to LT.
* We revisited some of the simulation logic and now less teams are going undefeated

Lastly with the changes to recruits we had to make some changes to Progression.

* With players coming in lower some stats will now progress faster. This also means ratings that did not progress in years past will now go up; for example Speed.
* Team Prestige is now a much bigger factor in Progression; the quality of your team will influence how fast your players gain attributes.
* Position Changes will no longer cause athletic attributes to go down (SPD, STR, ACC, etc.). When you move a player from WR to CB you will no longer see his speed drop.



That's quite a bit of information for Dynasty Mode (and Online Dynasty)... I feel like I'm back in school writing a 1000* word essay.

Thanks for taking the time to read over our updates. I look forward to getting the game in your hands as July 14th fast approaching.

-Russ Kiniry
Designer - NCAA Football 10


LINK
Posted by jojothetireguy
Live out in Coconut Grove
Member since Jan 2009
10485 posts
Posted on 5/1/09 at 4:20 pm to
not bad. I didn't buy NCAA last year because i got tired of the recruiting from years before. Is it still the same as 08 was??
Posted by MCSquared16
Member since Jan 2009
3399 posts
Posted on 5/1/09 at 4:42 pm to
Yeah, I didn't buy '09 either. I usually buy them every other year and my 08 disk is too scratched to play so i'm jonesing for some college FB
Posted by ezride25
Constitutional Republic
Member since Nov 2008
24300 posts
Posted on 5/1/09 at 4:42 pm to
quote:

Russ Kiniry


This board has had some pretty good ideas for updates moving forward fwiw. Online dynasties have revitalized this game. That said there are currently two potential changes that we are salivating over.

1. Having the ability to import current dynasty information into the latest release. To build a team over 4-5 seasons only to have to start over in the new release is a bummer.

2. Allowing dynasty members to log on and observe user vs. user games in that dynasty. Holy crap that is genious right there.

Kudos on the changes detailed above. I was glad to see a lot of those things addressed.
Posted by Roaad
White Privilege Broker
Member since Aug 2006
76509 posts
Posted on 5/1/09 at 4:52 pm to
quote:

not bad. I didn't buy NCAA last year because i got tired of the recruiting from years before. Is it still the same as 08 was??
in-season recruiting is just boring.

Forces you to take 6 hours to get through a season.

There should be a way to turn that off.
Posted by MCSquared16
Member since Jan 2009
3399 posts
Posted on 5/1/09 at 4:55 pm to
I think in-season recruiting would be more fun if there were no (or very few) hard-commits until the off season, that way you can't just load up early and forget about it. It would be more engaging if you had to keep talking to recruits to keep their commitments or steal Bam...err...some other school's recruits IMO.
This post was edited on 5/1/09 at 4:56 pm
Posted by ezride25
Constitutional Republic
Member since Nov 2008
24300 posts
Posted on 5/1/09 at 5:00 pm to
Did they fix the players leaving regardless of intervention issue? I routinely held 5 or so scholarships until I found out what surprise position needs I had to attend to in the offseason.
Posted by MCSquared16
Member since Jan 2009
3399 posts
Posted on 5/1/09 at 7:32 pm to
Yeah, that was one of the first things Russ said he fixed.
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