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Posted on 2/22/17 at 10:00 am
Posted by DelU249
Austria
Member since Dec 2010
77625 posts
Posted on 2/22/17 at 10:00 am
(no message)
This post was edited on 11/10/23 at 4:09 am
Posted by Brosef Stalin
Member since Dec 2011
39203 posts
Posted on 2/22/17 at 10:05 am to
They tend to be a lot shorter than modern games. Difficulty adds to the replay factor. A lot of games were arcade conversions, which were just designed to take your quarters.
Posted by DelU249
Austria
Member since Dec 2010
77625 posts
Posted on 2/22/17 at 10:14 am to
quote:

They tend to be a lot shorter than modern games. Difficulty adds to the replay factor. A lot of games were arcade conversions, which were just designed to take your quarters.




interesting. I've never thought about it like that
Posted by BulldogXero
Member since Oct 2011
9765 posts
Posted on 2/22/17 at 10:19 am to
There's not really any other way to think about it

Games in those days were not designed to be beaten in the way that they are today. Today, games are much more about the narrative experience and anyone who gets started playing a game should be able to beat it.
Posted by willymeaux
Member since Mar 2012
4754 posts
Posted on 2/22/17 at 10:30 am to
yeah basically games lacked depth back then
Posted by DelU249
Austria
Member since Dec 2010
77625 posts
Posted on 2/22/17 at 10:33 am to
quote:

There's not really any other way to think about it
well it's something really big I haven't considered but i'm not sure how many of those games were arcade games as well.

I know TMNT, double dragon & ghosts n goblins were, but kid Icarus? bayou billy? Zelda?

there's certainly more to it than that.

quote:

Today, games are much more about the narrative experience and anyone who gets started playing a game should be able to beat it.

I like that accessibility, but it goes too far IMO. most games it just feels like I may as well not even be playing it. It just kind of veers into being vicarious entertainment and not that some of those games aren't great, but it just seems that's every game. I'm sure a lot of it has to do with video games being made for a larger audience than before and that's understandable.



This post was edited on 2/22/17 at 10:34 am
Posted by oauron
Birmingham, AL
Member since Sep 2011
14512 posts
Posted on 2/22/17 at 10:36 am to
Games now appeal to a mass market which means that you want every type of person to be able to beat it. Lends itself to easier games + all of things already mentioned.
Posted by CBandits82
Lurker since May 2008
Member since May 2012
54094 posts
Posted on 2/22/17 at 10:37 am to
I know one thing, when I beat Battle Toads it truly felt like I had just accomplished something pretty significant.
Posted by Brosef Stalin
Member since Dec 2011
39203 posts
Posted on 2/22/17 at 10:41 am to
Nintendo actually had arcade cabinets with Mario, Zelda, and a few other console games in them but no one played those. Most of the really good arcade conversions were in the 16 bit era but you still had stuff like Punch Out, Rampage, Section Z, and I think even Contra started out as an arcade game. Zelda was really the first to have story and exploration as a major component, that was something you didn't get in arcades.
Posted by AshLSU
Member since Nov 2015
12868 posts
Posted on 2/22/17 at 11:17 am to
Yie Ar Kung Fu - best arcade game ever and sucked up a shite ton of my quarters as a kid.
Posted by sgallo3
Dorne
Member since Sep 2008
24747 posts
Posted on 2/22/17 at 11:18 am to
not having places to save could be called more challenging, or just more annoying. i imagine skyrim/morrowind/the witcher/fallout would be a lot harder if people didnt always have a 5 minute old quicksave and had to beat the whole game start to finish
This post was edited on 2/22/17 at 11:20 am
Posted by Vols&Shaft83
Throbbing Member
Member since Dec 2012
69909 posts
Posted on 2/22/17 at 11:24 am to
quote:

know one thing, when I beat Battle Toads it truly felt like I had just accomplished something pretty significant.




If you got past the 1st surfing level of Battle Toads, you accomplished more than 99% of the people who played it
Posted by Freauxzen
Utah
Member since Feb 2006
37281 posts
Posted on 2/22/17 at 11:25 am to
quote:

Difficulty adds to the replay factor. A lot of games were arcade conversions, which were just designed to take your quarters.


These two things are the key. Without the scope and depth, you had to do something to make people play over and over again.

How do you do that?

Kill them. Over and over and over again.

I do think the sense of accomplishment is different too. Beating Battletoads or Super Ghouls and Ghosts or Contra without cheats is a different kind of achievement from beating Skyrim or Witcher.

Indie Games have done a good job keeping up difficulty curves too, see Super Meatball, 1001 Spikes, etc. Additionally, if you want to get destroyed, just ascend to any popular multiplayer game's highest tiers or levels. High Level Super Smash Bros. is ridiculous.
Posted by Breesus
House of the Rising Sun
Member since Jan 2010
66982 posts
Posted on 2/22/17 at 11:28 am to
quote:

imagine skyrim/morrowind/the witcher/fallout would be a lot harder if people didnt always have a 5 minute old quicksave and had to beat the whole game start to finish



So... Dark Souls?
Posted by DelU249
Austria
Member since Dec 2010
77625 posts
Posted on 2/22/17 at 11:29 am to
quote:

Super Ghouls and Ghosts


You wouldn't think it's possible to make the NES game even harder, but they did
Posted by DelU249
Austria
Member since Dec 2010
77625 posts
Posted on 2/22/17 at 11:32 am to
I'm not fawning for games to return to NES style difficulty, it's just that games are as easy today as they were hard back then

Metroid prime 2 with the hints turned off is equilibrium for me.

There's a mode on BOTW that will disable your HUD...I'm going to try it on that, but I'm guessing the world is too large to not have it
Posted by BulldogXero
Member since Oct 2011
9765 posts
Posted on 2/22/17 at 11:34 am to
quote:

I know TMNT, double dragon & ghosts n goblins were, but kid Icarus? bayou billy? Zelda? there's certainly more to it than that.


Yes, I think so. Video games grew out of arcade roots. You had arcade game influence that lasted all the way into the PS2 days.

quote:

I like that accessibility, but it goes too far IMO. most games it just feels like I may as well not even be playing it. It just kind of veers into being vicarious entertainment and not that some of those games aren't great, but it just seems that's every game. I'm sure a lot of it has to do with video games being made for a larger audience than before and that's understandable.


Most video games are no longer about the challenge. They're an interactive storytelling medium. The fun factory is derived from the visual, auditory, and kinesthetic aspects and not simply by the challenge of the game itself.
Posted by Breesus
House of the Rising Sun
Member since Jan 2010
66982 posts
Posted on 2/22/17 at 11:34 am to
Nintendo games are still just as difficult just FYI

Wind Waker
Wiiu Mario
Toads game
Kart

Etc,,... Still just as much fun
Posted by BulldogXero
Member since Oct 2011
9765 posts
Posted on 2/22/17 at 11:35 am to
quote:

Wind Waker



Posted by DelU249
Austria
Member since Dec 2010
77625 posts
Posted on 2/22/17 at 11:44 am to
quote:

Wind Waker
Wiiu Mario
Toads game
Kart


wind waker is easy...super easy. I guess I was momentarily stuck getting access to the ghost ship, but that was very brief.

wii u Mario is only difficult around the final world and that's only if you're a 3 gold coins, gold flag completionist. you only get the special world after beating the game at which point the average gamer checks out and there's no reward for beating those levels. and I kind of think the only reason that final world stuck out as challenging is because it's been so long since I've been challenged

I hear the dark souls games are enjoyably difficult, but I've never played them. Nintendo may stick out in your mind because a lot of their games have puzzle solving elements.

the new Zelda looks like a nice change of pace. a lot of the gameplay footage shows link taking shitloads of damage from enemies but that may be for the demo only to keep players from getting too far or seeing too much.

and none of these games are AS difficult as the nes games. ocarina is a nice balance because 3d gaming was new, but that's chickenshit compared to something like kid Icarus or ghouls n ghosts
This post was edited on 2/22/17 at 11:53 am
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