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re: The Legend of Zelda: Breath of the Wild

Posted on 6/8/17 at 8:21 pm to
Posted by OMLandshark
Member since Apr 2009
108098 posts
Posted on 6/8/17 at 8:21 pm to
I can't be the only one who got bored due to there being nothing that could really kill me anymore and decide to reset as a result?

I'd say go in the Castle. Going to Hyrule Castle is much more fun when the enemies can knock the shite out of you and you have to sneak around.
This post was edited on 6/8/17 at 8:23 pm
Posted by ellunchboxo
Gtown
Member since Feb 2009
18781 posts
Posted on 6/9/17 at 7:56 am to
Ganon is really easy if you wait. All shrines, Devine Beasts, and memory's. And I upgraded most of my armour sets before deciding to end it.

And I did a shite ton ton of side quests. 35% complete.
Posted by DMC86X
Member since Sep 2013
557 posts
Posted on 6/10/17 at 12:11 am to
I have no interest in buying amiibo but I wanted all the armor and weapons (mainly the fierce diety and the tunic of twilight which gives you master sword beam up) plus Epona so I went ahead and bit on these. It's just the NFC tags and they scan just like amiibo. If anyone is interested. LINK
This post was edited on 6/10/17 at 12:14 am
Posted by Brettesaurus Rex
Baton Rouge
Member since Dec 2009
38259 posts
Posted on 6/10/17 at 9:27 am to
quote:

Ganon is really easy if you wait.

I was actually disappointed with how easy he was.

quote:

I can't be the only one who got bored due to there being nothing that could really kill me anymore and decide to reset as a result?

I've thought about but figured there's not much point until hard mode comes out.
This post was edited on 6/10/17 at 9:28 am
Posted by ellunchboxo
Gtown
Member since Feb 2009
18781 posts
Posted on 6/10/17 at 9:32 am to
You can keep all that stuff once you have it? Or does it reset?
Posted by DMC86X
Member since Sep 2013
557 posts
Posted on 6/10/17 at 10:12 am to
You keep all the stuff. Food,weapons,armor etc. you can scan each one once a day.
Posted by musick
the internet
Member since Dec 2008
26125 posts
Posted on 6/10/17 at 6:27 pm to
The dlc is going to release all of the amiibo stuff
Posted by DMC86X
Member since Sep 2013
557 posts
Posted on 6/10/17 at 6:57 pm to
Really? Do you have a link? I haven't heard that. The dlc will release a few pieces of new armor but they have nothing to do with the amiibo armor from what I understand.
This post was edited on 6/10/17 at 7:14 pm
Posted by P-Dawg
Atlanta
Member since Sep 2012
1869 posts
Posted on 6/12/17 at 11:00 am to
Yea, I haven't heard anything about the amiibo stuff being unlocked, either. There would be no point to buying amiibo if that were true, and I doubt Nintendo would do that. He might be mistaking the new armor sets with some of the amiibo armor sets.
Posted by DMC86X
Member since Sep 2013
557 posts
Posted on 6/12/17 at 11:20 am to
Exactly what I was thinking.
Posted by musick
the internet
Member since Dec 2008
26125 posts
Posted on 6/12/17 at 12:36 pm to
Yea, that's what happened.

The statement I read on the switch news portal said "gear from past entries in the franchise"

I mistaken it for the amiibo stuff. Getting the fake amiibos is an awesome deal.. I heard you can also program an android phone to them.

then you can get a $0.30 tag and program them yourself

LINK
Posted by P-Dawg
Atlanta
Member since Sep 2012
1869 posts
Posted on 6/13/17 at 11:32 am to
In case you missed it, they showed off some more footage of the Master Trials. They also showed off some footage on Hard Mode. Looked like Link was walking up on a Bokoblin camp, got spotted, the Bokoblin blew his horn to alert the others, and then three platforms floated up with more Bokoblins on them. Also showed what looks like a Golden Lynel, which I guess could mean they're going to have golden enemies in the game rather than just make red Bokoblins as difficult as blues.

DLC Pack One is out June 30th.

DLC Pack Two really wasn't covered other than it showed pictures of the four champions.
Posted by P-Dawg
Atlanta
Member since Sep 2012
1869 posts
Posted on 6/13/17 at 12:22 pm to
Posted by OMLandshark
Member since Apr 2009
108098 posts
Posted on 6/19/17 at 5:25 pm to
Thank God: There will be multiple save files in the DLC. Why didn't they do this in the first place like every single Zelda ever made? LINK
Posted by OMLandshark
Member since Apr 2009
108098 posts
Posted on 6/22/17 at 11:35 pm to
So the remake thread got me thinking about this: a reimagined Majora's Mask with the Breath of the Wild engine. So I came up with some ideas on how that can be implemented, and I think it would be a solid follow-up to Breath of the Wild. Really, you can keep up with the Hyrule that was made in this game through scale, so here are my suggestions if Nintendo decided to make another game on this engine in 3 years and what to change about it and Majora's Mask from the N64:

1) Armor has an update from hit points to percentage. This is game breaking in BotW, so this has to be immediately dealt with.

2) The time stays the same as it was in BotW. So if you don’t slow down time, you have 72 minutes before time runs out. If you play the song of slowing time you have 216 (3 hours 36 minutes) uninterrupted minutes before the world ends.

3) Rain just slows you down rather than making climbing impossible. This is important since many lands are infested by specific weather conditions.

4) Instead of 4 temples, there are now 8, and thus 8 giants to free to keep the Moon from falling. The 4 previous temples return with roughly the same central mechanic, although remixed to varying degrees. The new temples:
a) Mogma Pit: You have to drain the temple of its quicksand to make it to the bottom where the boss is.
b) Dark Deku Tree: Need to heal its roots for it to bloom and revealing the boss.
c) Firestone Prison: You have to manipulate electric currents to get full access and open up the boss.
d) Rito Sanctuary: A skyward temple of various floating Islands that you must align properly with one another so the sun can hit a jewel at the right place revealing the boss (sort of like the final temple in Skyward Sword).

5) Firestone Prison and the Stone Tower are near Hyrule Castle in size and scale, which are a prelude to the actual temples. Firestone is overrun with thieves, criminals, and some monsters, while the Stone Tower is overrun with monsters and the undead. You must make it through them to unlock the Temple proper, and you must have the song of the area to unlock them. To enter the Stone Tower Temple, you must also have all 6 transformation masks to do so.

6) Termina is around 2/3 the size of Hyrule (ie: Skyrim). The center holds Clock Town, Termina Field, and Romani Plateau. The other lands are as follows, starting from the Northern most point and going clockwise (with the directions abbreviated as reminders):
a) N Snowhead (Cursed with a brutal winter)
b) NE Rito Valley (Plagued by vicious rainstorms and tornados making it impossible to fly)
c) E Mogma Mines (Plagued by a huge influx of sand storms and quicksand)
d) SE Ikana Canyon (Cursed by the dead rising)
e) S Black Forest (Cursed with eternal darkness and vicious creatures/plants)
f) SW Poisoned Swamp (Cursed with poisoned water)
g) W Great Bay (Plagued by polluted and smoking waters)
h) NW Firestone (Plagued by a volcano erupting with poisonous fumes around its base)

7) A total of eleven towers and 80 shrines. The shrines and towers are “Timeless” so they remain beaten no matter if you reverse time or not. Beating a shrine will give you a Time’s Tear. Return them to the Happy Mask Salesman to get a heart or Stamina upgrade.

8) Total of 60 masks, with 3 new transformation masks: Mogma, Wolf, and Rito. Mogma Link can climb the fastest, and while Rito Link can fly, the stamina meter depletes far more quickly than if you use your glider. Wolf Link is mostly the same as Twilight Princess. Also (save for Deku Link), the transformation masks are far more difficult to get.

9) Majora becomes aware of the fact that you are traveling through time defeating the Temples. Each two temples or 20 shrines you complete, the enemies upgrade in class. This is flexible, so if you beat one temple and ten shrines, then the enemy class will be upgraded.

10) The whistling function on the controller is gone and replaced with the Ocarina. If you hold it down even longer, then you open the mask inventory, of which 10 masks can be on there at a time. All 6 transformation masks are there at all time with you delegating the other 4 to it.

11) It seems the DLC content is fixing this, but Gold Class level of enemies.

12) Lynels, Hinoxes, Talluses, and Molgeras return, but Guardians will not (save for the sentries which will be at the Stone Tower and Firestone Prison). Additional sub-boss characters to be added would be Queen Gohmas, King Dondongos (both fire and ice varieties), Alpha Keese, Moldaraches (scorpion like monsters), Leviathans (Found in the ocean), and Darknuts. Darknuts will be of varying degrees of power and be found in Shrines and Temples only.

13) Larger enemy variety. Some suggessions: Thieves, Dodongo, Gohma, Deku Babas, Gibdos, Like-Like, and Skulltulas.

14) The Shattered Fairies return, but the Fairy Fountain does not upgrade regular Link’s armor. Instead you go to smiths found throughout the lands for that. You have to find all 15 shattered parts of the Fairies in order to get the benefits of the Fairy Fountains. The benefits are as follows:
a) Clock Town: As Deku Link the power to shoot bubbles; as Regular Link the Great Fairy Mask.
b) Swamp: Mask of Truth; Deku Link armor upgrade.
c) Forest: Korok Mask; Wolf Link armor upgrade.
d) Canyon: Great Fairy Sword, the only sword that doesn’t break in the game.
e) Mines: Mogma Protection; Mogma Link armor upgrade.
f) Valley: Rito Gail; Rito armor upgrade.
g) Mountain: Goron Bracelets; Goron armor upgrade.
h) Volcano: Mountain’s Fury (like Urbosa's Fury meets PK Starstorm)
i) Sea: Zora’s Healing; Zora Link armor upgrade.

15) No more stables. I can’t think of a way to make them to work within the logic of the game, but you can still capture wild horses to ride. Once you free Epona from Romani Ranch, you can call her at any time.

16) All the masks have a secondary ability that can be activated. You can only activate 3 per cycle. If you activate the special ability of the masks then the world instantly transforms into the circumstances you received said mask. So if you choose to activate some of your boss’ remains, then the overall plague infesting a land is instantly wiped out without having to directly fight the boss again. Due to this, all the lands are far more hostile than they were in the original Majora’s Mask, but turn incredibly docile once you free the land of its plague.

17) With the mask activation option, there are far more side quests to do that can only be unlocked once you free a land from what is plaguing it. Instead of the Shiekah Slate and Bomber’s Notebook, you will have the Bomber’s Tablet. It will keep track of people you meet and what these characters are up to on their respected “light” and “dark” timelines. The only major side quests to return from the previous Majora’s Mask are the Anju and Kafei quest and the Romani Ranch quest. All the rest are unique, and almost all side quests you will be rewarded with a unique mask.

18) A large subplot would be Skull Kid releasing all the prisoners from Firestone Prison before the start of the game and them causing additional chaos throughout the land. In one of the biggest side quests, you have to find a Farmer’s Daughter who was abducted by the thieves. It takes all 3 days to complete, but at the end of it, you face off against Termina’s form of Ganondorf who is going to sacrifice Zelda with blood magic in hopes of stopping the Moon from falling. A full blown boss battle ensues with 6 hours remaining. Once you beat Ganondorf (although you won’t kill him because he admits he has gone too far (and then give you the Dark Helm) and giving him one last moment of redemption) and reunite Zelda with her father who will give you one last mask.

Yeah, fan fiction whatever, but what would yall think if this was given to you?
This post was edited on 6/23/17 at 7:28 pm
Posted by jefforize
Member since Feb 2008
44077 posts
Posted on 6/22/17 at 11:57 pm to
That would be Goty if implemented like that. I like all the ideas. Even a third of that would be amazing.

You've put a lot of thought intl this
Posted by P-Dawg
Atlanta
Member since Sep 2012
1869 posts
Posted on 6/26/17 at 3:56 pm to
Four days until 45 levels of Eventide Island comes out.
Posted by musick
the internet
Member since Dec 2008
26125 posts
Posted on 6/26/17 at 4:01 pm to
I can't wait, it's going to coincide perfectly with my first playthrough. I have 4 more shrines, and my game is suspended right at the blood moon shrine now, so all I have left is the hyrule one, a gerudo desert one, and the rito ancient song one, i think I have them all accounted for.

Then I get the Tunic of the Wild and go face ganon. I wanted to wait till I got the classic garb to do it. Ill prob finish that tonight, then I just have to find Kilton to get the dark link armor and then I'll be done until the DLC
Posted by P-Dawg
Atlanta
Member since Sep 2012
1869 posts
Posted on 6/29/17 at 10:08 am to
Tomorrow... many golden lynels will be slaughtered.
Posted by musick
the internet
Member since Dec 2008
26125 posts
Posted on 6/29/17 at 10:21 am to
Got the tunic of the wild, awesome seeing Link in the classic garb, def the best looking but holy shite I wasn't expecting that hard of an upgrade path, you need 2 of each of the 3 parts of the 3 dragons, which is not crazy bc I have stamps on their 6am spawn locations but stuff like star fragments (only have seen literally 2 in 175 hours of play) and electric rhino beetles (no idea where these are)

heading to finish hyrule castle tonight, right in time for the DLC, i waited to kill ganon till I got the tunic, and it worked out perfect. Will beat it tonight after I find that last captured memory inside the castle.
This post was edited on 6/29/17 at 10:25 am
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