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re: SWtor vs eq2 vs FFXIV

Posted on 7/31/15 at 2:06 pm to
Posted by TigersOfGeauxld
Just across the water...
Member since Aug 2009
25057 posts
Posted on 7/31/15 at 2:06 pm to
While I see what you're saying, I have to remind myself how completely deserted some zone were in WoW were by comparison. Darnassus, Ironforge, Thunderbluff, etc...all ghost towns past a certain point.

One thing SWTOR does do that ya have to give them credit for, is they continually bring your character back to zones you've out-leveled. Class missions, companion missions, dailies, GSI, macrobinocular story lines...all serve to ensure no planet, or even areas of a planet are ever as empty as the Badlands is in WoW right now.

Even some of the past expansion areas in that game are ghost towns..Icecrown, for example.

So whenever you see someone in SWTOR say in-game "See ya Tatooine!", you'll also see a chorus of "You'll be back!"

Posted by BulldogXero
Member since Oct 2011
9762 posts
Posted on 7/31/15 at 3:08 pm to
quote:

While I see what you're saying, I have to remind myself how completely deserted some zone were in WoW were by comparison. Darnassus, Ironforge, Thunderbluff, etc...all ghost towns past a certain point.


When I say empty, I mean devoid not only of players but monsters and NPCs. What NPCs do exist never seem to move from their spawn point.

All the zones with the exception of the starter worlds are needlessly large and feel randomly generated from a tile set.

Those are just drawbacks SWTOR players live with; however, these problems are exacerbated by the 12x XP where you skip huge chunks of game world moving from quest update to quest update
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