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Rainbow Six Siege Release Date Set For October 13
Posted on 5/14/15 at 11:23 am
Posted on 5/14/15 at 11:23 am
LINK
Release Date Trailer
Article on changes based on Alpha
Hit markers
Removed except for friendly fire and kill confirmation
Game pacing
Base operator movement speed reduced by 20%
Implementing armor system (light, medium, heavy) with mobility vs. armor tradeoff
Implementing equipment and weapon weight costs to movement
Currently experimenting with increased round times to slow down play
Firearms
-Recoil
Recoil improved for PC, with stronger initial shot kick and diamond recoil patterns doubled in size
-Additional changes
Greater vertical recoil on all assault rifles
Greater increase in spread per shot of all submachine guns, especially the P90
Increased vertical recoil on all submachine guns
Increased time to ADS for assault rifles
Increased time to ADS for all weapons after sprint
Iterated on the equip and unequip timers on all weapon families. Heavier weapons will feel heavier
Increased camera shake/intensity per shot, per weapon family
Reduced the damage of the P90 and iterating on another damage pass for all weapons
Shotgun damage over distance curves are being tweaked
Reload times are being tweaked during animation polish
Bullet penetration penalty on bullets is still being evaluated and iterated on
Audio
Audio in Closed Alpha was placeholder. Will be improved across the board
Ammo count
Ammo count reduced across the board. Will be equivalent to Raven Shield values
DBNO (down but not out)
Now limited to 2 potential occurrences per operator before dying outright. Continuing to investigate
Party system and push to talk
Party system will be implemented
Push-to-Talk will be implemented
In-game text chat was already available, but wasn’t clear
Lethality
No changes yet to damage or armor values. Other items need to be implemented/investigated before we consider changes in this area
Lean & ADS
Will include a toggle option on PC for lean, aim, sprint, crouch and prone
Currently investigating new designs for leaning while not in ADS
Heartbeat sensor
Range reduced from 15m to 10m detection radius.
I wish I had spent more time in the alpha. The few games I played didn't impress me at all, mainly because I was still iffy on controls. But it definitely didn't feel like R6.
Anybody else have any impressions on the alpha? Ultimate is the only other person I know who was in.
Release Date Trailer
Article on changes based on Alpha
Hit markers
Removed except for friendly fire and kill confirmation
Game pacing
Base operator movement speed reduced by 20%
Implementing armor system (light, medium, heavy) with mobility vs. armor tradeoff
Implementing equipment and weapon weight costs to movement
Currently experimenting with increased round times to slow down play
Firearms
-Recoil
Recoil improved for PC, with stronger initial shot kick and diamond recoil patterns doubled in size
-Additional changes
Greater vertical recoil on all assault rifles
Greater increase in spread per shot of all submachine guns, especially the P90
Increased vertical recoil on all submachine guns
Increased time to ADS for assault rifles
Increased time to ADS for all weapons after sprint
Iterated on the equip and unequip timers on all weapon families. Heavier weapons will feel heavier
Increased camera shake/intensity per shot, per weapon family
Reduced the damage of the P90 and iterating on another damage pass for all weapons
Shotgun damage over distance curves are being tweaked
Reload times are being tweaked during animation polish
Bullet penetration penalty on bullets is still being evaluated and iterated on
Audio
Audio in Closed Alpha was placeholder. Will be improved across the board
Ammo count
Ammo count reduced across the board. Will be equivalent to Raven Shield values
DBNO (down but not out)
Now limited to 2 potential occurrences per operator before dying outright. Continuing to investigate
Party system and push to talk
Party system will be implemented
Push-to-Talk will be implemented
In-game text chat was already available, but wasn’t clear
Lethality
No changes yet to damage or armor values. Other items need to be implemented/investigated before we consider changes in this area
Lean & ADS
Will include a toggle option on PC for lean, aim, sprint, crouch and prone
Currently investigating new designs for leaning while not in ADS
Heartbeat sensor
Range reduced from 15m to 10m detection radius.
I wish I had spent more time in the alpha. The few games I played didn't impress me at all, mainly because I was still iffy on controls. But it definitely didn't feel like R6.
Anybody else have any impressions on the alpha? Ultimate is the only other person I know who was in.
Posted on 5/14/15 at 12:11 pm to sicboy
This game has disappointed me so much already, we have enough Call of Dutys and Battlefields. I want single player R6 with some terrorist hunt MP.
This post was edited on 5/14/15 at 1:48 pm
Posted on 5/14/15 at 12:21 pm to sicboy
Game is probably going to suck balls.
Posted on 5/14/15 at 12:55 pm to sicboy
Where are the towers you have to unlock?
Posted on 5/14/15 at 1:08 pm to sicboy
Lol at using the phrase operator. Anyway, I hope it feels *realistic* for the most part. I loved Vegas. Played wayyyy too much terrorist hunt.
Posted on 5/14/15 at 1:08 pm to Old Money
quote:
terrorist hunt
My jam.
Posted on 5/14/15 at 1:53 pm to sicboy
I only ever played the original Rainbow Six and and Rainbow Six: Rogue Spear.
They were great games back in the day.
They were great games back in the day.
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