Started By
Message
locked post

Official NCAA 10 Discussion Thread

Posted on 6/19/09 at 9:38 am
Posted by Klark Kent
Houston via BR
Member since Jan 2008
67000 posts
Posted on 6/19/09 at 9:38 am
Hey Gang,

for sake of the rest of the gaming board, let's try to keep all the NCAA 10 discussion in this one thread. At least until the game is released.

thanks...



Release Date: July 14 (Xbox 360, PlayStation 3, PlayStation 2 & PSP)
Demo Release Date: June 18 (Xbox & PS3)


Official NCAA 10 Website
Toughest Places to Play

Chicken


Here are the NCAA Football 10 features that have been announced:

Procedural Awareness. This really boils down to the ability for players to dynamically turn their head, and it means the engine can take into account what the player is looking at and how long it might take for them to, say, turn around and actually find the ball rather than doing one of those super interceptions. This will be used for receivers as well as defensive backs, and it will even be used by ball carriers to track potential threats like 260 lb linebackers bearing down on them.

Coach Mode. Okay, this isn't an official coach mode, but the team has put in the ability to turn on an "auto pass" feature that will let the CPU control the quarterback so long as you don't do anything after hiking the ball. Yeah, I know, it'd be much better if they went the extra 2 yards and made a coach mode that restricts the controlling of players, but this does open the door for those that like the sim aspects more.

Adaptive AI. This is possibly one of the neatest of the NCAA Football 10 features. Essentially, the computer can track how often you run certain plays or types of plays and react accordingly. Throw a lot out in the flat? They'll put a player in zone over there. Run the QB a lot? QB Spy defenses get a boost in priority. Run the same play over and over? The defense will get a boost to their play recognition. This should help mix things up a bit.

Team Builder. The return of Create-a-School will no doubt be one of the more popular NCAA Football 10 features. Team Builder will come with pre-created logos and allow players to upload and share their own logos.

EA

Season Showdown. An interesting new way to play the game, Season Showdown lets you choose your favorite team and build points for them by winning online matches, single player modes and online web games. This will be an interesting NCAA Football 10 feature to watch develop.

QB Improvements. One improvement to the animation engine is called 'layered blending' and allows two different animations to play out on different parts of the body at the same time. This means that when a QB is being hit right as he's about to throw, rather than just take the sack, he'll sometimes try to get the pass off -- which could result in a great play or a flutter ball and possible interception.

Game Planning. Taking a tip from the original NFL Head Coach game, this feature will let you adjust how your players play in order to maximize the chance of a big play. Of course, it has its risks. Tell your corners to go into press coverage and try to get a pick and you might end up giving up a long bomb. This has to be one of the coolest NCAA Football 10 features.

Strategic Playcalling. An emphasis is being put on being able to set up the opponent by running similar-looking plays fromt eh same formation. So, if you run that dive play from the I formation a few times, you'll have a better shot at burning them deep with the play-action pass from the same formation.

Expanded Stat Range?. Madden has announced a change to player abilities where things like route running would go from a range of 62-99 to an expanded range of 35-99. This means there's a bigger difference between great players, good players, and not-so-good players. It also makes player fatigue and depth charts play a more important role. No announcement yet on whether this will be a NCAA Football 10 feature, but considering that they do like to keep the products together on many of the added features, I wouldn't be surprised if we hear something about this in the future.



This post was edited on 6/19/09 at 10:09 am
Posted by zzemme
Member since Nov 2008
10163 posts
Posted on 6/19/09 at 9:51 am to
thank you for making this. i requested for it to be stickied
Posted by tiger golfer1
Riverbend
Member since May 2009
2955 posts
Posted on 6/19/09 at 9:54 am to
the chants sounds like a bunch of chicks/kids
Posted by Klark Kent
Houston via BR
Member since Jan 2008
67000 posts
Posted on 6/19/09 at 9:55 am to
Posted by PV
Member since May 2009
565 posts
Posted on 6/19/09 at 9:56 am to
Posted by Klark Kent
Houston via BR
Member since Jan 2008
67000 posts
Posted on 6/19/09 at 10:08 am to
Hey PV, i can't see it at work, can you check the legitimacy of the 'Toughest Places to Play' link i posted?
Posted by PV
Member since May 2009
565 posts
Posted on 6/19/09 at 10:19 am to
Yea they were wrong on most of them they got florida and lsu right, but that was there prediction... Maybe you can include these pics in your title thread and make this thread even more awesome


LINK
Posted by Klark Kent
Houston via BR
Member since Jan 2008
67000 posts
Posted on 6/19/09 at 10:21 am to
i can't see them at work right now, but defintely will when i get home man...
Posted by nino2469
Baton Rouge, LA
Member since Sep 2004
5526 posts
Posted on 6/19/09 at 10:41 am to
Add this in so people can quit complaining.

From Kiniry: Really quick update; we are working on a patch so DLC can be disabled in Online Dynasty.
Also we will have an fixed roster on EA Locker that can be used Offline and in Online Dynasty on release day. Were hoping to patch the online rosters as quickly as we can after the game comes out. As soon as we have a better idea of the date (mainly due to certification) I'll pass it along.

source: LINK

Also more Dynasty/Online Dynasty info

ESPN: What was your biggest gripe about last year's Dynasty mode that you wanted to fix for "NCAA Football 10"?
Ben Haumiller: There was a bug last year that we weren't able to fix in time, and we weren't able to patch it either, and that was a players-leaving issue. In the offseason, if you had a great junior who had a phenomenal season, maybe he won the Heisman, you weren't able to convince him to stay rather than leaving early for the NFL. Same thing for a guy who was looking to transfer from your school … you couldn't convince him to stay. That was one of the first things we fixed in the offseason, so this will definitely work in "NCAA 10." You will be able to convince players to stick around because that was a major issue in the last game as you didn't know who you were going to lose when the season was over, but you did know that if someone was leaving, there was no way to convince him to stay. That one really hurt to have out there, but like I said, it has been addressed.


Also, we really wanted to push the interactivity between people. That's where the most fun is. It's great to play CPU games and that helps push the season along, but it's really when you're playing against another person or recruiting against another person, there's an added intensity to everything. Recruiting against the computer is fine, but when you know you're recruiting against your buddy who is doing everything he can to get that prospect to his school, even if you're not trying to get that prospect, but you're making your friend's job a little harder; it adds a whole new level of fun.
With that, new this year is competitive recruiting. This is the ability to not only talk about your school and build your school up, but you can also talk about somebody else's school and try to negatively influence how they feel about those other schools. So if you and I were going after the same prospect and that prospect really cared about early playing time and at my school he might not see the field until he was a junior, when you're recruiting him you can talk about my school and tell him how he's not going to play. If he responds positively to what you're saying, he will start to lose interest in my school. So you can lower a prospect's interest in another school based on what you're pitching them. This adds even more to the competitiveness of recruiting.
Posted by spttps821
Houston
Member since Dec 2007
699 posts
Posted on 6/19/09 at 10:42 am to
very good summary
Posted by Klark Kent
Houston via BR
Member since Jan 2008
67000 posts
Posted on 6/19/09 at 10:47 am to
nice addition nino...
Posted by Stagg8
Houston
Member since Jan 2005
12993 posts
Posted on 6/19/09 at 10:50 am to
quote:

Ben Haumiller: There was a bug last year that we weren't able to fix in time, and we weren't able to patch it either, and that was a players-leaving issue. In the offseason, if you had a great junior who had a phenomenal season, maybe he won the Heisman, you weren't able to convince him to stay rather than leaving early for the NFL. Same thing for a guy who was looking to transfer from your school … you couldn't convince him to stay. That was one of the first things we fixed in the offseason, so this will definitely work in "NCAA 10." You will be able to convince players to stick around because that was a major issue in the last game as you didn't know who you were going to lose when the season was over, but you did know that if someone was leaving, there was no way to convince him to stay. That one really hurt to have out there, but like I said, it has been addressed.


Also, we really wanted to push the interactivity between people. That's where the most fun is. It's great to play CPU games and that helps push the season along, but it's really when you're playing against another person or recruiting against another person, there's an added intensity to everything. Recruiting against the computer is fine, but when you know you're recruiting against your buddy who is doing everything he can to get that prospect to his school, even if you're not trying to get that prospect, but you're making your friend's job a little harder; it adds a whole new level of fun.
With that, new this year is competitive recruiting. This is the ability to not only talk about your school and build your school up, but you can also talk about somebody else's school and try to negatively influence how they feel about those other schools. So if you and I were going after the same prospect and that prospect really cared about early playing time and at my school he might not see the field until he was a junior, when you're recruiting him you can talk about my school and tell him how he's not going to play. If he responds positively to what you're saying, he will start to lose interest in my school. So you can lower a prospect's interest in another school based on what you're pitching them. This adds even more to the competitiveness of recruiting.


I wish they would explain why they lack the basic capability of putting formation subs (or 85-man rosters) with the same amount of attention to detail.

Seriously. I've never seen a company spend so much time in the video-game underground attempting to appear to care what the gaming community thinks only to re-package the same game year after year.

ETA: I'm not even touching the fact that the gameplay defies realism in many ways.
This post was edited on 6/19/09 at 10:54 am
Posted by Klark Kent
Houston via BR
Member since Jan 2008
67000 posts
Posted on 6/19/09 at 10:56 am to
i'm not arguing with you at all and pretty much agree to a T, but from the articles I've read...EA's BS excuse for not adding formation subs is that it would take thousands of man hours to add this feature to the game.


anyone want to start a collection pot to pay to have this feature added? I'll throw in 20.


without a doubt, LSU's running game would be damn near impossible to stop if we could utilize Scott, Williams, Murphy, and Trindon properly in the offense. Clemson too...
This post was edited on 6/19/09 at 10:58 am
Posted by PV
Member since May 2009
565 posts
Posted on 6/19/09 at 10:59 am to
quote:

BS excuse for not adding formation subs is that it would take thousands of man hours to add this feature to the game.


and yet they have all year to make the game
Posted by Stagg8
Houston
Member since Jan 2005
12993 posts
Posted on 6/19/09 at 11:00 am to
quote:

...EA's BS excuse for not adding formation subs it that it would take thousands of man hours to add this feature to the game.


It can't possibly be that hard. They had it in the old-gen systems. I just love the fact that they lose useful features and lose on the number of individual players (no FCS teams... yet still not room for 15 more players on each FBS) in the move from old-gen to new-gen. Baffling.

Honestly, how much less information are they using for the PS3 version of the game than say Metal Gear Solid 4 used. I would venture a guess that they haven't even scratched the surface of the PS3s potential with their first two installments of NCAA Football.
Posted by PV
Member since May 2009
565 posts
Posted on 6/19/09 at 11:04 am to
When NCAA was making the jump to the next gens (360/PS3) i always wondered what else they could do. How much more they could add to the game to make it more enjoyable/life like. From the features to gameplay i thought it would be 1000 times better due to the power/capability of the 360 and PS3.... and yet we get less than what we had on past gens
This post was edited on 6/19/09 at 11:08 am
Posted by Vouch4Me
Houston,TX
Member since Jan 2009
132 posts
Posted on 6/19/09 at 11:40 am to
its all a marketing scheme

if EA gave you the perfect NCAA game this year would you buy NCAA 11' Some of you hard core fans would but a lot wouldn't if the only thing that changed was the incoming freshman class. So if we keep buying the game every year. were saying were happy with your half arse-ed job of a football game and we accept all your new gimmicky game features that don't mean shat.

so here is the deal put a one year ban on NCAA don't buy the game and force them to make a product that is acceptable


peace out and I hope we play Texas in the CWS....lets whoop some arse
Posted by Geaux9
Mandeville
Member since Apr 2009
5173 posts
Posted on 6/19/09 at 2:14 pm to
quote:

Some of you hard core fans would but a lot wouldn't if the only thing that changed was the incoming freshman class.
I am not a hardcore fan, but having the right players on the field is the most important thing. If they made a perfect game this year, I would buy it next year too. I want to have all my new freshmen, and I dont want to be playing tim tebow in 2011.
Posted by Tigerbait337
Louisiana
Member since Aug 2008
20535 posts
Posted on 6/19/09 at 3:23 pm to
Anyone witness a bad snap being called an incomplete pass? It was like 3rd and short and I hiked the ball and the ball like went 50 feet behind me and they called it incomplete lol.
Posted by tiger golfer1
Riverbend
Member since May 2009
2955 posts
Posted on 6/19/09 at 10:04 pm to
quote:

Anyone witness a bad snap being called an incomplete pass? It was like 3rd and short and I hiked the ball and the ball like went 50 feet behind me and they called it incomplete lol.
3 frickING TIMES
Jump to page
Page 1 2 3 4 5 ... 13
Jump to page
first pageprev pagePage 1 of 13Next pagelast page

Back to top
logoFollow TigerDroppings for LSU Football News
Follow us on Twitter, Facebook and Instagram to get the latest updates on LSU Football and Recruiting.

FacebookTwitterInstagram