Corrected a block duplication bug when using pistons.
Corrected a redstone torch duplication bug when using pistons.
Corrected a client crash when placing a sign in front of the piston, powering the piston and then removing the block beneath the sign.
Ice blocks are now pushed without causing water streams breaking everything.
Powered Rails are no longer being powered magically without a power source.
Pistons connected to the end of a piston transistor via redstone are now properly closed when the power goes out.
Doors no longer create purple particles.
Hacking clients can no longer edit texts of placed signs in multiplayer.
Changed so that paintings pushed by pistons will pop off.
When two lines of pistons push sand blocks against each other, a duplication bug occurs.
Custom skins are something that's been causing a bit of confusion lately - some people have seen the skins in the official Teaser video and come away with the impression that they were user-made; sadly, this is not the case. There are a number of pre-generated skins that are assigned to players as they join the game, starting with default Steve, and going through "Tuxedo Steve", "Tennis Shorts Steve", "Prison(?) Outfit Steve", and so on. These skins are not persistent to the player themselves, but whoever happened to join in that particular "slot". For example, if you joined my game as the second player and got Tuxedo Steve, that would be you for the remainder of your stay, as well as if you left and returned. But, if you left and another friend joined in your place, they would now be Tuxedo Steve, and you might be Tennis Steve on your return.
i mean, can you see the entire map, or was that exaggerated?
Slightly exaggerated by Cs
Right now, the map is 1000x1000 blocks