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Hearthstone: Un'Goro Expansion

Posted on 4/10/17 at 2:16 pm
Posted by Tigercoop40
Northwest Arkansas
Member since Apr 2006
7539 posts
Posted on 4/10/17 at 2:16 pm
For those that have started using cards what do you like or don't like?

I have been using a Jade/Elemental/Small Pirate deck with Shaman so far.

Or a Dino Hunter class. Absolutely love the Dinomancy card for the beasts.

I feel like with so many key cards leaving at once the meta has kind of been thrown off lately. I like the new Adapt and "if you played an elemental the turn before" kind of combos.
Posted by Gusoline
Jacksonville, NC
Member since Dec 2013
7629 posts
Posted on 4/10/17 at 7:54 pm to
oh look, another money grab by blizz. are there new campaigns you can unlock for the low low price of $20?
Posted by LSU Coyote
Member since Sep 2007
53390 posts
Posted on 4/10/17 at 8:51 pm to
Tempo Elemental Mage

Some Plantlock Warlock because I love Warlock.

This is a good expansion. Games get a little crazy with such huge cards. Only face deck IMO is Quest Rogue.
Posted by Tigercoop40
Northwest Arkansas
Member since Apr 2006
7539 posts
Posted on 4/10/17 at 9:44 pm to
I enjoyed Warlock but feel it lost some big cards recently. Seems a majority of Warlock is zoo at the moment.
Posted by Tigercoop40
Northwest Arkansas
Member since Apr 2006
7539 posts
Posted on 4/10/17 at 9:45 pm to
Just an expansion of cards. Not an adventure.

With the new year Hearthstone lost League of Explorers, Blackrock Mountain, and The Grand Tournament.
Posted by KingwoodLsuFan
Member since Aug 2008
11447 posts
Posted on 4/11/17 at 1:24 am to
Un'Goro is fun except for the new quest rogues. I'm playing a druid ramp deck right now that is really fun with the new anacondas.
Posted by LSU Coyote
Member since Sep 2007
53390 posts
Posted on 4/11/17 at 6:17 am to
I'm soo happy to see Reno gone.

Missing BRM though and Azure Drake.
Posted by Tigercoop40
Northwest Arkansas
Member since Apr 2006
7539 posts
Posted on 4/12/17 at 1:32 pm to
I got combo'd like crazy last night vs a Mage.

Hit him for Fatal when he had 2 health and Ice Block kicks in(his second of the game), I have 24 health.

My field is a 7/4 with wind fury, 10/6 with taunt, 23/7, and 4 silver knight recruits. I also havea 4/2 weapon.

He has a cleared field at this point. This turn he completes his quest for the extra turn. He gets 4 3/2 Sorcerers Apprentices on the field with Archmage. Not only are all of his spells 0 cost now, each spell gets him a 0 cost Fireball.

Needless to say he had like 6 Fireballs and I lost.
Posted by Tigercoop40
Northwest Arkansas
Member since Apr 2006
7539 posts
Posted on 4/12/17 at 1:34 pm to
quote:

I'm soo happy to see Reno gone.



Some of my favorite games were RenoMage or RenoLock. RenoLock was a little more fun knowing you could be fatal by turn 6 tapping and hoping to pull Reno. Kinda like Roulette.
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