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re: Castle Clash: iOS/Droid Tigerdroppins Guild... iOS boss fight Sunday at 9

Posted on 7/14/14 at 1:31 pm to
Posted by Casty McBoozer
your mom's fat arse
Member since Sep 2005
35495 posts
Posted on 7/14/14 at 1:31 pm to
Yeah around 12K/day sounds about right.
Posted by TigerFanatic99
South Bend, Indiana
Member since Jan 2007
27592 posts
Posted on 7/14/14 at 1:36 pm to
quote:

1500 arena hourly


I assume you mean 150. That can make sense. I never get past 80/h so I didn't know how high that went. I can see that if you are hitting boss 2 for max every day.
Posted by Korkstand
Member since Nov 2003
28708 posts
Posted on 7/14/14 at 1:53 pm to
quote:

quote:

1500 arena hourly
I assume you mean 150

No, I meant 1500/day is my average HB earned from the arena hourly reward. As in, I stay in the 60-70 HB range, and 60*24=1440/day and 70*24=1680/day, so I just estimated that I get 1500/day from the arena.

And the arena rewards do get very high, but you have to get very, very high in the ranks. Rank #1 earns 4,440 per HOUR, rank #2 gets 2,770/HOUR, and it drops off very fast from there.
This post was edited on 7/14/14 at 1:57 pm
Posted by TigerFanatic99
South Bend, Indiana
Member since Jan 2007
27592 posts
Posted on 7/14/14 at 2:48 pm to
Insane. I appreciate the info.
Posted by Cypdog
Member since Jan 2014
832 posts
Posted on 7/14/14 at 8:18 pm to
8:30 IOS TD guild boss
Posted by lsuchamps23
Baton Rouge
Member since Feb 2008
9494 posts
Posted on 7/14/14 at 8:20 pm to
In
Posted by Cypdog
Member since Jan 2014
832 posts
Posted on 7/14/14 at 8:21 pm to
I think my HB come from:

1000+ free daily login badges
2000 hourly arena badges (80-90/hr)
3500 boss battle
1000 honor pack
1800 quests (2x a day)
the balance comes from arena fights and shard farming
Posted by TigerFanatic99
South Bend, Indiana
Member since Jan 2007
27592 posts
Posted on 7/15/14 at 6:17 am to
Woke up with 400 or so extra gems, did they make changes?
Posted by Casty McBoozer
your mom's fat arse
Member since Sep 2005
35495 posts
Posted on 7/15/14 at 7:54 am to
Maintenance last night. Servers were offline for a few hours.
Posted by lsuchamps23
Baton Rouge
Member since Feb 2008
9494 posts
Posted on 7/15/14 at 8:27 am to
quote:

8:30 IOS TD guild boss


again tonight?
Posted by Korkstand
Member since Nov 2003
28708 posts
Posted on 7/15/14 at 11:14 am to
Anybody notice anything fishy about this update?

I did HBM G this morning as usual, and I timed out on wave 1 because the Druid broke off from the group and was just wailing away at buildings alone as the rest of the group attacked my towers. This has never happened before with this setup I'm using. My second attempt was just the opposite, the rest of the group finished off the buildings while Druid broke off and attacked my towers. This is good, and it happens sometimes but it's still kind of rare.

Did they mess with the pathing?
Posted by TigerFanatic99
South Bend, Indiana
Member since Jan 2007
27592 posts
Posted on 7/15/14 at 11:29 am to
nothing different this morning, but about 15% of the time I time out because of how they split when attacking out buildings. I need to solve that shite.
Posted by Korkstand
Member since Nov 2003
28708 posts
Posted on 7/15/14 at 11:35 am to
quote:

about 15% of the time I time out because of how they split when attacking out buildings. I need to solve that shite.

Seems counter-intuitive, but sometimes this means you need to move up a level so those buildings get destroyed faster.
Posted by TigerFanatic99
South Bend, Indiana
Member since Jan 2007
27592 posts
Posted on 7/15/14 at 11:51 am to
Could make a difference, I have beaten F before, just not with any consistency.

The biggest issue I have are the griffins in E. They don't have to follow the walls to the gap. If they knock out a tower early, it can get nasty if a later wave comes from that direction. I think once I get Immo I'll play around more. They are always the ones that 3 or 4 will split off causing the time out. always.
Posted by Foot
Member since Jan 2005
2330 posts
Posted on 7/15/14 at 12:23 pm to
When I first started on G, I found that taking the green garrisons out of the towers helped because the towers didn't have the range to lock target on the heroes and would take out the griffins in one shot; as opposed to shooting the heroes with the extra range, which wouldn't help because they always survived until they got to where my heroes were anyway.
Posted by Casty McBoozer
your mom's fat arse
Member since Sep 2005
35495 posts
Posted on 7/15/14 at 12:46 pm to
quote:

When I first started on G, I found that taking the green garrisons out of the towers helped because the towers didn't have the range to lock target on the heroes and would take out the griffins in one shot; as opposed to shooting the heroes with the extra range, which wouldn't help because they always survived until they got to where my heroes were anyway.

Not only is it a range issue, but green garrisons put priority target on heroes, it's in the description.
Posted by Broke
AKA Buttercup
Member since Sep 2006
65044 posts
Posted on 7/15/14 at 1:37 pm to
Try bumping up because I was farming E for a while. I just decided to try F and G. Now I'm farming G with 100%. Take a risk.
Posted by Mongeaux
Austin TX
Member since Jan 2007
640 posts
Posted on 7/15/14 at 4:50 pm to
Agree 100%. I was doing ok on D, upped my hero levels by 5% with Exp books, rearranged my base and can do F 90% of the time. Might try G soon.
Posted by DoUrden
UnderDark
Member since Oct 2011
25965 posts
Posted on 7/15/14 at 8:07 pm to
How is experience divided up after a battle. Is it divided evenly by all active heroes? What if the hero is blocked from leveling because they haven't been upgraded?
Posted by Korkstand
Member since Nov 2003
28708 posts
Posted on 7/15/14 at 8:15 pm to
Exp is divided evenly, and in the case of HBM heroes in towers are included. Capped heroes waste the exp they would have gotten.
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