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re: Castle Clash: iOS/Droid Tigerdroppins Guild... iOS boss fight Sunday at 9

Posted on 4/27/14 at 1:14 pm to
Posted by Cypdog
Member since Jan 2014
832 posts
Posted on 4/27/14 at 1:14 pm to
I turn on HBM and let it run, sometimes while I am driving, sometimes while I am walking somewhere. Just enough to stay ahead of it.
Posted by tduecen
Member since Nov 2006
161244 posts
Posted on 4/27/14 at 2:22 pm to
????
My arena totals stay around 90 per hour
I'm working on improving my base since I stayed low for so long my night sucks

I just use same 6 hero's for everything and I want them all 100 before I start leveling my snowman
Posted by Casty McBoozer
your mom's fat arse
Member since Sep 2005
35495 posts
Posted on 4/27/14 at 2:44 pm to
quote:

My arena totals stay around 90 per hour

quote:

I want them all 100

My mains are all over 100 but I can't stay in 90/hr range. Android is a different beast.
Posted by tduecen
Member since Nov 2006
161244 posts
Posted on 4/27/14 at 2:53 pm to
I miss being able to stay in the 110/100 range honestly
Posted by Korkstand
Member since Nov 2003
28733 posts
Posted on 4/27/14 at 3:23 pm to
quote:

????
My arena totals stay around 90 per hour
I'm working on improving my base since I stayed low for so long my night sucks

I just use same 6 hero's for everything and I want them all 100 before I start leveling my snowman

I was just saying to make sure not to miss out on any blue portal chances. If you can get up to farming E F or G you can level those heroes pretty quick.
Posted by tduecen
Member since Nov 2006
161244 posts
Posted on 4/27/14 at 3:46 pm to
oh... I'm on C since I just started adding archer towers
Posted by Korkstand
Member since Nov 2003
28733 posts
Posted on 4/27/14 at 3:54 pm to
quote:

oh... I'm on C since I just started adding archer towers

I was on C for the longest time. Finally found a setup and leveled my guys enough to beat D, and turns out I could pretty much beat E too. Now getting xp 3-4 times as fast as I was on C.
Posted by Casty McBoozer
your mom's fat arse
Member since Sep 2005
35495 posts
Posted on 4/27/14 at 3:57 pm to
I'm farming G pretty consistently, probably 90% win with garrisons. Still leveling Cupid, not at 80 yet.
Posted by RBWilliams8
Member since Oct 2009
53419 posts
Posted on 4/27/14 at 7:50 pm to
When I first started HBM I ran through C with ease. Didn't break through walls until C5... BUT it didn't record it for some reason. I had so-so service where I was. I find the servers for COC to be much better.

So I'm stuck on C. Idk if the first time they just came a me perfectly or what but now they are hitting me in the same spot consecutively and it's killing me on C5.
Posted by Casty McBoozer
your mom's fat arse
Member since Sep 2005
35495 posts
Posted on 4/27/14 at 8:14 pm to
Setup is important, this thread is gold:

LINK
Posted by RBWilliams8
Member since Oct 2009
53419 posts
Posted on 4/28/14 at 6:09 am to
What is the gold lock under some of my heroes?
Posted by lsuchamps23
Baton Rouge
Member since Feb 2008
9496 posts
Posted on 4/28/14 at 6:27 am to
It locks that hero so you can't accidentally consume them
Posted by tduecen
Member since Nov 2006
161244 posts
Posted on 4/28/14 at 6:37 am to
Yea like I did once
Posted by Casty McBoozer
your mom's fat arse
Member since Sep 2005
35495 posts
Posted on 4/28/14 at 7:56 am to
Update this morning.

From the forum:

quote:

What's NEW

You asked for it and now a sixth Hero Base is here! Want to add one of these beauties to your kingdom? If your Castle has four Lv 16 Gold Mines, four Lv 16 Gold Vaults, four Lv 16 Mana Mills, four Lv 16 Mana Vaults, and four Lv 16 Army Camps each, you’ll unlock this desirable defense!

1. Added: New Hero – Minotaur Chieftain
(The only way to obtain a Minotaur Chieftain currently is when you have accumulated purchase of more than 150,000 Gems.)
Note: Minotaur Chieftain’s skill doesn’t affect walls or flying enemies.

Skill Description:
Targets 10 random ground units, dealing 50% DMG, inflicting Stun for 1 sec, and reducing Energy by 10%. (Cooldown: 6 secs)
Targets 13 random ground units, dealing 70% DMG, inflicting Stun for 1 sec, and reducing Energy by 15%. (Cooldown: 6 secs)
Targets 18 random ground units, dealing 90% DMG, inflicting Stun for 1.5 secs, and reducing Energy by 20%. (Cooldown: 6 secs)
Targets 23 random ground units, dealing 110% DMG, inflicting Stun for 1.5 secs, and reducing Energy by 25%. (Cooldown: 6 secs)
Targets 28 random ground units, dealing 130% DMG, inflicting Stun for 2 secs, and reducing Energy by 30%. (Cooldown: 6 secs)
Targets 33 random ground units, dealing 150% DMG, inflicting Stun for 2 secs, and reducing Energy by 35%. (Cooldown: 6 secs)
Targets 40 random ground units, dealing 170% DMG, inflicting Stun for 2.5 secs, and reducing Energy by 40%. (Cooldown: 6 secs)
Targets 45 random ground units, dealing 190% DMG, inflicting Stun for 2.5 secs, and reducing Energy by 50%. (Cooldown: 6 secs)
Targets 50 random ground units, dealing 210% DMG, inflicting Stun for 3 secs, and reducing Energy by 60%. (Cooldown: 6 secs)

2. Added: Mail system. Rewards will be sent to your mailbox in the future.

Adjustments
1. We added a feature that makes it easier to to add Friends or invite other Clashers to your Guild!
2. The maximum level for Garrison effects is now set to Lv 7.
3. Fixed a bug that affected the cooldown time of the Paladin’s Divine Shield.
4. Increased the maximum Hero Altarslots to 60.
5. We added a feature that lets you go to a specific page on the Rankings menu.
6. We added new rewards for the "Total Gems bought" achievement under the "Earn Gems" menu and increased the Honor Badge rewards as well.
7. If you can’t find a suitable target on a raid, we’ll create a clone of another online Clasherfor your opponent. This won’t affect the cloned player’s resources.
8. Enhanced animation graphics for Garrison towers and reduced vibration frequency.
9. Increased Arena Hero limit to 6! The number of Heroes Bases in your Castle won’t affect this. You can still deploy up to 6 Heroes even if you only have 1 Hero Base.
Posted by Displaced
Member since Dec 2011
32726 posts
Posted on 4/28/14 at 8:23 am to
that new heroes skill will be glorious in HBM. too bad im only $500 away from getting him
Posted by Displaced
Member since Dec 2011
32726 posts
Posted on 4/28/14 at 8:26 am to
fyi, all gold/mana producers/storage must be lvl 16 in order to have 6 hero bases. i think this requires TH 18 so you can have 5 of each of those.
Posted by Casty McBoozer
your mom's fat arse
Member since Sep 2005
35495 posts
Posted on 4/28/14 at 9:02 am to
No you don't need 5

quote:

You asked for it and now a sixth Hero Base is here! Want to add one of these beauties to your kingdom? If your Castle has four Lv 16 Gold Mines, four Lv 16 Gold Vaults, four Lv 16 Mana Mills, four Lv 16 Mana Vaults, and four Lv 16 Army Camps each, you’ll unlock this desirable defense!


I still have a LOT to upgrade to get there. My vaults are all 14 and 15, but my mills are like 10 and my army camps are 11/12.
Posted by lsuchamps23
Baton Rouge
Member since Feb 2008
9496 posts
Posted on 4/28/14 at 9:20 am to
ios will get this update next year
Posted by Displaced
Member since Dec 2011
32726 posts
Posted on 4/28/14 at 9:21 am to


must have missed that.

its still gonna be a while for me.
Posted by Casty McBoozer
your mom's fat arse
Member since Sep 2005
35495 posts
Posted on 4/28/14 at 9:45 am to
As for the minotaur, I think these people have lost their minds. 150,000 gems is crazy. I've spent way more money than I should have on this game, I've done countless free trials, installed a thousand shitty games/apps/etc and I'm about 85,000 gems. I don't have my sights set on getting him. Too much.
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