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re: Borderlands the Pre-Sequel coming Fall 2014

Posted on 4/9/14 at 4:10 pm to
Posted by sicboy
Because Awesome
Member since Nov 2010
77577 posts
Posted on 4/9/14 at 4:10 pm to
Posted by sicboy
Because Awesome
Member since Nov 2010
77577 posts
Posted on 4/10/14 at 1:43 pm to
IGN Preview

On a list of potential ideas that could make Borderlands feel fresh again after two years of non-stop shooting and looting, “Take it to the Moon” certainly would’ve been high on my list, right up there with adding new character classes. Happily, Borderlands: The Pre-Sequel is coming this fall, and it checks off both of those boxes and a few more to boot.

Any thoughts of Borderlands: The Pre-Sequel merely being a glorified bit of standalone DLC melted away within the first few seconds of my demo, when I saw one player moon-jump clear over an enemy, freezing them solid with one of the new cryo weapons as he slowly floated by. Is this more of the Borderlands you love? Sure, but it’s also the Borderlands you never knew you wanted.

See, being on the moon is more than just a gimmicky change of scenery. For one, it sets the stage for the story, which takes place between Borderlands 1 and 2. Handsome Jack has crashed the Hyperion space station into the moon, and as one of his employees, you’re helping him un-crash it. That’s right, you work for Borderlands 2’s big bad, and you’ll be watching his journey from a benevolent leader to the nasty, Butt Stallion-riding creep you know and love. You may recall Jack claiming himself, not you, to be the true hero of this story near the beginning of BL2, and in The Pre-Sequel, we’re going to find out why.

2K Australia has also taken the change in setting as a good excuse to add some new mechanics to the mix. O2 is an entirely new resource to manage, but rather than make it an ever-depleting meter that limits how long you can be out in space, it powers a handful of new mobility options that rewrite the rules of engagement for firefights. Double jumps, air boosts, and meteoric ground pounds are all at your disposal, giving enemy encounters an entirely different, more vertical flow.

Supporting this new resource is a new gear slot, the O2 or “Oz” pack, each of which comes with different O2 capacities and can add special effects to your ground pound, much in the way grenade mods work. One added an elemental effect, while another temporarily created a bubble of atmosphere for players to refill their O2 packs with. The new gearing opportunities don’t stop there either. On top of the new cryo element that lets you freeze fools solid, lasers are now their own discreet weapon type. Sure, there have been a select number of energy weapons before, but from Ghostbuster-esque proton throwers to more “pew pew” style repeaters, the variety promises to be much greater.

Of course, new weapons can only shake things up so far, but put them in the hands of a fresh batch of characters and suddenly you have a lot of new juice to sip. And don’t expect renamed versions of existing classes, but rather four all-new classes with full, distinct skill trees. The one I saw the most of was Athena, who you might remember from the Secret Armory of General Knoxx DLC for Borderlands 1. Her action skill utilizes a shimmering, hand-held energy shield called the Kinetic Aspis, which absorbs incoming fire and then deals double the damage absorbed when she tosses it Captain America-style. Skills in her defense-oriented branch allowed her to provide healing and damage reduction for nearby allies, and even gave her the ability to taunt surrounding mobs, keeping her friends out of enemy crosshairs for a bit. Another skill allowed her aspis to pinball from one enemy to the next before zipping back to her.

Little is known about the skill-sets of the remaining three characters so far. Not everyone will remember Wilhelm, or Nisha the Lawbringer, but something tells me more than few players will pick Claptrap as their go-to. You read right – the fan-favorite, one-wheeled robot makes his playable debut, and one can only guess at what he’ll be capable of. Paired with a campaign that’s bigger than Borderlands 1, The Pre-Sequel isn’t a simple spin-off, but a full-featured – albeit last-gen-only – new Borderlands game to get addicted to all over again.
Posted by Devious
Elitist
Member since Dec 2010
29148 posts
Posted on 4/10/14 at 2:30 pm to
Just give up. It's a money grab. Everyone knows it. Even the people that write these articles you're finding. That's the reason why they feel the need to state it's more than DLC.
Posted by sicboy
Because Awesome
Member since Nov 2010
77577 posts
Posted on 4/10/14 at 2:58 pm to
I choose stubborn. Or resolve.
Posted by Brosef Stalin
Member since Dec 2011
39180 posts
Posted on 4/10/14 at 7:00 pm to
quote:

Just give up. It's a money grab.

Don't care, they're getting my money.
Posted by sicboy
Because Awesome
Member since Nov 2010
77577 posts
Posted on 4/10/14 at 9:10 pm to
dis
Posted by Devious
Elitist
Member since Dec 2010
29148 posts
Posted on 4/10/14 at 9:15 pm to
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