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re: Is Cyberpunk really that Bad?
Posted on 12/22/20 at 7:59 am to TexasTiger1185
Posted on 12/22/20 at 7:59 am to TexasTiger1185
I love how MSGM reviewers will list like a dozen basic fundamental things wrong with a game that show a lack of effort on the part of a developer but will still excuse it saying they’ll fix those problems 6 months to a year later and give it a 9.5 out of 10 because “the staff worked so hard for so long”.
frick that, if you worked for 7 years on something the very least you can do is make sure the basic Tetris level shite in your game functions as intended.
frick that, if you worked for 7 years on something the very least you can do is make sure the basic Tetris level shite in your game functions as intended.
Posted on 12/22/20 at 8:49 am to TheeRealCarolina
quote:
love how MSGM reviewers will list like a dozen basic fundamental things wrong with a game that show a lack of effort on the part of a developer but will still excuse it saying they’ll fix those problems 6 months to a year later and give it a 9.5 out of 10 because “the staff worked so hard for so long”.
This has been my point from the beginning.
The really bad cop AI is an inexcusable basic game feature that's completely missing from the game. How can you develop a game coming up to a decade and not have something so basic?
And then people excuse them because it'll get fixed in a year.
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