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re: **The Division** Official PS4 Thread
Posted on 3/3/16 at 5:01 pm to Mystery
Posted on 3/3/16 at 5:01 pm to Mystery
PS4 Patch Notes for Launch from Open Beta
Appearance Menu has received a complete overhaul:
~Now displays as a Grid making it much easier to browse items
~"Outfit Sets" option added to quickly equip all the items in a set
~"Inspect" Feature added
Visual improvements:
~Fixed several lights that did not cast global illumination
~Fixed missing volumetric lights on Traffic Lights
~Illuminated signs now cast actual light
~Improved atmospheric haze in several time and weather combinations
~Improved night time lighting and contrast
~Tweaked exaggerated rimlight shader on characters
~Improved car window reflections
~Improved SSAO to be more pronounced
Mega Map and Open World updates:
~New "Mission Overview" has been added to the Mega Map
~Contaminated Zones will now display the required filter level on the Mega Map
~Field data with Audio will automatically play when you pick them up
~If you start listening to Field Data with audio from the menu you can keep listening outside the menu
~Added Subtitles for all Field Data that play audio
~Mission Entrance menu usability has been improved
~Significantly increased number of Crafting Materials obtained from Loot Crates
Other:
~New "Help" Menu is now available in Settings Menu - it stores all the Loading Screen and Context Sensitive Tips
~New Tutorials added for certain gameplay features and mechanics (these can be switched off in the Options Menu)
~The icon for Landmarks in the DarkZone has been changed and now indicates if Non-Player Enemies are present or not
~Added information to the in-game Loot Pickup UI that displays why an item can't be picked up
~The Deployable Turret no longer targets non-rogue players and doesn't damage neutral players caught in line of fire either
~Skill Modifiers have been added directly to Gear (previously only available on Gear Mods)
~Fixed an issue on Character Select that resulted in getting stuck with specific combination of inputs
~Fixed a progression blocking issue caused by accepting a group invite at a specific moment during the Base of Operations unlock sequence
~Players will no longer be returned all the way back to start screen after creating or logging in to their Ubisoft Club Account
~Fixed remaining Bugs that prevented log-in when some non-essential services were offline
~Overall stability increased - lots of Crash fixes!
~Further backend improvements and optimizations
~Many Localization adjustments and bug fixes
~Additional minor bug fixes and polish!
Appearance Menu has received a complete overhaul:
~Now displays as a Grid making it much easier to browse items
~"Outfit Sets" option added to quickly equip all the items in a set
~"Inspect" Feature added
Visual improvements:
~Fixed several lights that did not cast global illumination
~Fixed missing volumetric lights on Traffic Lights
~Illuminated signs now cast actual light
~Improved atmospheric haze in several time and weather combinations
~Improved night time lighting and contrast
~Tweaked exaggerated rimlight shader on characters
~Improved car window reflections
~Improved SSAO to be more pronounced
Mega Map and Open World updates:
~New "Mission Overview" has been added to the Mega Map
~Contaminated Zones will now display the required filter level on the Mega Map
~Field data with Audio will automatically play when you pick them up
~If you start listening to Field Data with audio from the menu you can keep listening outside the menu
~Added Subtitles for all Field Data that play audio
~Mission Entrance menu usability has been improved
~Significantly increased number of Crafting Materials obtained from Loot Crates
Other:
~New "Help" Menu is now available in Settings Menu - it stores all the Loading Screen and Context Sensitive Tips
~New Tutorials added for certain gameplay features and mechanics (these can be switched off in the Options Menu)
~The icon for Landmarks in the DarkZone has been changed and now indicates if Non-Player Enemies are present or not
~Added information to the in-game Loot Pickup UI that displays why an item can't be picked up
~The Deployable Turret no longer targets non-rogue players and doesn't damage neutral players caught in line of fire either
~Skill Modifiers have been added directly to Gear (previously only available on Gear Mods)
~Fixed an issue on Character Select that resulted in getting stuck with specific combination of inputs
~Fixed a progression blocking issue caused by accepting a group invite at a specific moment during the Base of Operations unlock sequence
~Players will no longer be returned all the way back to start screen after creating or logging in to their Ubisoft Club Account
~Fixed remaining Bugs that prevented log-in when some non-essential services were offline
~Overall stability increased - lots of Crash fixes!
~Further backend improvements and optimizations
~Many Localization adjustments and bug fixes
~Additional minor bug fixes and polish!
This post was edited on 3/4/16 at 10:12 am
Posted on 3/3/16 at 8:39 pm to Mystery
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