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re: Dark Souls 3 Post-release Discussion (spoilers)
Posted on 3/1/16 at 4:21 pm to Scruffy
Posted on 3/1/16 at 4:21 pm to Scruffy
I disagree. Coming from DeS, I very much liked the central 'hub' where I could just choose which areas to do. I actually did not like the Bonfire system in DkS until after giving it some time. I think it will be fine in DS3.
Posted on 3/1/16 at 6:02 pm to Meursault
Weapon upgrades (Reddit):
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Dark Souls II style of using a special item to convert a weapon to a different damage type, after it is changed the weapon is still upgraded using regular titanite. A firegem was used to convert weapons to fire weapons. In that gameply video yesterday, when he looked at the different stats for different upgrades, converting his spear to a fire spear seemed go remove all scaling? This needs to be researched, not sure what this means Raw is back, removes all scaling and increases base damage There is a Prestine (?) upgrade path that increased the scaling but lowered base damage. I think this will work like the Quality path from DeS, evening out strength and dex scaling. There is a screenshot of an item called a Farron Ember, which when given to the blacksmith allows the player to access the upgrade paths Sharp, Harden, and Poison. I think Sharp and Harden will be like Sharp and Crushing from DeS, increasing Dex and Strength scaling respectively. Very interesting, seems like this game will have the variety of upgrade paths that DeS had, with the simplicity of upgrading that DaS II had. Description for regular Titanite Shard said it can upgrade weapons to +4 The Crystal Zilla in the first area drops a Titanite Scale, which upgraded "soul-born" weapons. I am assuming this means boss weapons, so Titanite Scales are the new Demon Titanite/ Petrified Dragon Bone There didn't seem to be a way to upgrade armor, but im not sure about this.
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