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re: Dark Souls 3 Post-release Discussion (spoilers)

Posted on 3/1/16 at 12:23 am to
Posted by JombieZombie
Member since Nov 2009
7687 posts
Posted on 3/1/16 at 12:23 am to
Starting classes:

quote:

Knight - An obscure knight of poor renown who collapsed roaming the land. Sturdy, owing to high vitality and stout armor. Level 9; Vigor: 12, Attunement: 10, Endurance: 11, Vitality: 15, Strength: 13, Dexterity: 12, Intelligence: 9, Faith: 9, Luck: 7

Mercenary - A mercenary and veteran of the battlefield. High dexterity allows masterful wielding of dual scimitars. Level: 8; Vigor: 11, Attunement: 12, Endurance: 11, Vitality: 10, Strength: 10, Dexterity: 16, Intelligence: 10, Faith: 8, Luck: 9

Warrior - Descendant of northern warriors famed for their brawn. Utilizes high strength to wield a heavy battleaxe. Level 7; Vigor: 14, Attunement: 6, Endurance: 12, Vitality: 11, Strength: 16, Dexterity: 9, Intelligence 8, Faith: 9, Luck: 11

Herald - A former herald who journeyed to finish a quest undertaken. Wields a sturdy spear and employs a gentle restorative miracle. Level 9; Vigor: 12, Attunement: 10, Endurance: 9, Vitality: 12, Strength: 12, Dexterity: 11, Intelligence: 8, Faith: 13, Luck: 11

Thief - A common thief and pitiful deserter. Wields a dagger intended for backstabs alongside a military-issue bow. Level 5; Vigor: 10, Attunement: 11, Endurance: 10, Vitality: 9, Strength: 9, Dexterity: 13, Intelligence: 10, Faith: 8, Luck: 14

Assassin - An assassin who stalks their prey from the shadows. Favors sorceries in addition to thrusting swords. Level 10; Vigor: 10, Attunement: 14, Endurance: 11, Vitality: 10, Strength: 10, Dexterity: 14, Intelligence: 11, Faith: 9, Luck: 10

Sorcerer - A loner who left formal academia to pursue further research. Commands soul sorceries using high intelligence. Level 6; Vigor: 9, Attunement: 16, Endurance: 9, Vitality: 7, Strength: 7, Dexterity: 12, Intelligence: 16, Faith: 7, Luck: 12

Pyromancer - A pyromancer from a remote region who manipulates flame. Also an adept close combat warrior who wields a hand axe. Level 8; Vigor: 11, Attunement: 12, Endurance: 10, Vitality: 8, Strength: 12, Dexterity: 9, Intelligence: 14, Faith: 14, Luck: 7

Cleric - A travelling cleric who collapsed from exhaustion. Channels high faith to cost many and varied miracles. Level 7; Vigor: 10, Attunement: 14, Endurance: 9, Vitality: 7, Strength: 12, Dexterity: 8, Intelligence: 7, Faith: 16, Luck: 13

Deprived - Naked and of unknown origin. Either an unfathomable fool in life, or was stripped of possessions upon burial. Level 1; all stats begin at 10.




Some observations: 4 ring slots, casting speed tied to dex again, pyro scales from faith and int. Firelink is huge, but not crazy about warping to the first area instead of traveling there. "Touch the darkness within me" hehe.
This post was edited on 3/1/16 at 12:27 am
Posted by jefforize
Member since Feb 2008
44162 posts
Posted on 3/1/16 at 9:45 am to
new screens



praise it





git rekt scrub



looks like deprived



purple phantom

more at: LINK



This post was edited on 3/1/16 at 9:48 am
Posted by Meursault
Nashville
Member since Sep 2003
25172 posts
Posted on 3/1/16 at 10:23 am to
Merc seems like the best selection for pure Dex builds. Less wasted points in faith/luck with still highest starting dex out of any one else.

For a pure caster I might consider the Pyromancer over Sorcerer this time around. Less points wasted in luck, and high enough faith and int to you can use all forms of casting.

Cleric is still ideal for your faith/strength builds.

Thief, assassin, herald, and knight do not appeal to me.

Deprived as too many wasted points in attributes I probably won't use to be considered for any min/max build.

Just my observations. I'm sure I'm wrong about all of them, though.
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