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re: Dark Souls 3 Post-release Discussion (spoilers)
Posted on 2/29/16 at 11:38 pm to JombieZombie
Posted on 2/29/16 at 11:38 pm to JombieZombie
Damn... that final area in the video was interesting.
Not gonna type it out and spoil anything, but I wonder what the implications are if any
Not gonna type it out and spoil anything, but I wonder what the implications are if any
Posted on 3/1/16 at 12:23 am to jefforize
Starting classes:
Some observations: 4 ring slots, casting speed tied to dex again, pyro scales from faith and int. Firelink is huge, but not crazy about warping to the first area instead of traveling there. "Touch the darkness within me" hehe.
quote:
Knight - An obscure knight of poor renown who collapsed roaming the land. Sturdy, owing to high vitality and stout armor. Level 9; Vigor: 12, Attunement: 10, Endurance: 11, Vitality: 15, Strength: 13, Dexterity: 12, Intelligence: 9, Faith: 9, Luck: 7
Mercenary - A mercenary and veteran of the battlefield. High dexterity allows masterful wielding of dual scimitars. Level: 8; Vigor: 11, Attunement: 12, Endurance: 11, Vitality: 10, Strength: 10, Dexterity: 16, Intelligence: 10, Faith: 8, Luck: 9
Warrior - Descendant of northern warriors famed for their brawn. Utilizes high strength to wield a heavy battleaxe. Level 7; Vigor: 14, Attunement: 6, Endurance: 12, Vitality: 11, Strength: 16, Dexterity: 9, Intelligence 8, Faith: 9, Luck: 11
Herald - A former herald who journeyed to finish a quest undertaken. Wields a sturdy spear and employs a gentle restorative miracle. Level 9; Vigor: 12, Attunement: 10, Endurance: 9, Vitality: 12, Strength: 12, Dexterity: 11, Intelligence: 8, Faith: 13, Luck: 11
Thief - A common thief and pitiful deserter. Wields a dagger intended for backstabs alongside a military-issue bow. Level 5; Vigor: 10, Attunement: 11, Endurance: 10, Vitality: 9, Strength: 9, Dexterity: 13, Intelligence: 10, Faith: 8, Luck: 14
Assassin - An assassin who stalks their prey from the shadows. Favors sorceries in addition to thrusting swords. Level 10; Vigor: 10, Attunement: 14, Endurance: 11, Vitality: 10, Strength: 10, Dexterity: 14, Intelligence: 11, Faith: 9, Luck: 10
Sorcerer - A loner who left formal academia to pursue further research. Commands soul sorceries using high intelligence. Level 6; Vigor: 9, Attunement: 16, Endurance: 9, Vitality: 7, Strength: 7, Dexterity: 12, Intelligence: 16, Faith: 7, Luck: 12
Pyromancer - A pyromancer from a remote region who manipulates flame. Also an adept close combat warrior who wields a hand axe. Level 8; Vigor: 11, Attunement: 12, Endurance: 10, Vitality: 8, Strength: 12, Dexterity: 9, Intelligence: 14, Faith: 14, Luck: 7
Cleric - A travelling cleric who collapsed from exhaustion. Channels high faith to cost many and varied miracles. Level 7; Vigor: 10, Attunement: 14, Endurance: 9, Vitality: 7, Strength: 12, Dexterity: 8, Intelligence: 7, Faith: 16, Luck: 13
Deprived - Naked and of unknown origin. Either an unfathomable fool in life, or was stripped of possessions upon burial. Level 1; all stats begin at 10.
Some observations: 4 ring slots, casting speed tied to dex again, pyro scales from faith and int. Firelink is huge, but not crazy about warping to the first area instead of traveling there. "Touch the darkness within me" hehe.
This post was edited on 3/1/16 at 12:27 am
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