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re: Tom Clancy's The Division Beta

Posted on 1/29/16 at 11:48 pm to
Posted by GoCrazyAuburn
Member since Feb 2010
35004 posts
Posted on 1/29/16 at 11:48 pm to
quote:

OH NOES!!!! A game that encourages teamwork!!


And if you don't have teammates? This isn't about the game requiring teamwork, it is about the fact that if you can't physically get a team together, this entire portion of the game which is kind of its big draw, is pretty awful.
This post was edited on 1/29/16 at 11:51 pm
Posted by Tedock
Little Rock
Member since Jun 2014
715 posts
Posted on 1/30/16 at 1:04 am to
I was so afraid this game was gonna be watchdogs 2.0, but after spending all day playing it I'm more hyped than ever for the full game.

What kind of builds did you guys go for your characters? We had each guy in our three man squad fill a certain role. One guy spec'd mostly stamina with a little bit of firepower so he was our point man and CQC guy. 2nd guy went full firepower and had the heavy weapons to suppress enemies. My role was the healer/sniper. I went for full technology on all my gear with no stamina or firearms. My dps is considerably lower than the other two but what I lack in weapon damage I make up for in skill power.

My sticky grenade will one shot pretty much every NPC and most players in the DZ, and my heal will heal you up from a sliver of health to full HP. All that technology also lowers my cooldowns to almost half of their base cd's.

We open all our engagements with a modded pulse scan (30% damage bonus to enemies tagged in the scan), followed immediately by my sticky grenade to deal massive damage to 3-4 enemies at once.
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