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re: NX to be announced before E3?

Posted on 1/26/16 at 9:53 am to
Posted by Mystery
Member since Jan 2009
9003 posts
Posted on 1/26/16 at 9:53 am to
Well I typed something up then saw what you posted so I felt like a dick after. Plus I have work and can't argue all day. But I didn't mean fanboy in such a mean way as some take it. I will admit I was a huge fanboy with Nintendo up until the PS2. So over 3 generations. Anyways I will post what I posted again sense you already saw it.


I just think the premise of them always being about their ideas and making their system around that is silly. Nintendo is not some artistic studio compared to Sony or Microsoft. They have some very very very good first party games that they have milked, and did bring some innovation into the world like motion controls and that gamepad. But that is not why they have fallen off on power. And it is not like Sony and Microsoft have only "power pushed".

They fell off on power because they were losing and they changed their market. And it worked, with the Wii. Not so much with the U but that is for a lot of reasons.

For 4 generations they were at the top or near the top in power. But the PS2 killed them in sells, the Gamecube was a more powerful system but it could not compete. Then Microsoft enters the picture.

So instead of competing with those deep pockets again they changed things. And why not because they had "lost" with power twice in a row. They targeted a cheap, affordable system for families. Family friendly games have always been a strong suite for Nintendo first party anyway. They added motion controls and boom they were back. The price point was a huge thing with the power on the Wii.
This post was edited on 1/26/16 at 9:54 am
Posted by OMLandshark
Member since Apr 2009
109145 posts
Posted on 1/26/16 at 9:57 am to
quote:

Nintendo is not some artistic studio compared to Sony or Microsoft.


I'd put Mario Galaxy, Metroid Prime, and Majora's Mask against anything from Sony or Microsoft. Are you talking simply about graphics or artistry?
Posted by Freauxzen
Utah
Member since Feb 2006
37414 posts
Posted on 1/26/16 at 10:25 am to
quote:

Well I typed something up then saw what you posted so I felt like a dick after. Plus I have work and can't argue all day. But I didn't mean fanboy in such a mean way as some take it. I will admit I was a huge fanboy with Nintendo up until the PS2. So over 3 generations. Anyways I will post what I posted again sense you already saw it.


Cool.

And I admit I'm kind of scarred with N64. When those 3rd Parties started leaving and I saw, owned, played FFVII on the PS, it was at that point that I realized Nintendo would never be the most powerful console again. I've owned every Nintendo console since then (and always a 2nd console in each gen), but never with the idea that I'd get a powerful console that do everything people and 3rd parties wanted.

quote:

I just think the premise of them always being about their ideas and making their system around that is silly. Nintendo is not some artistic studio compared to Sony or Microsoft. They have some very very very good first party games that they have milked, and did bring some innovation into the world like motion controls and that gamepad. But that is not why they have fallen off on power.


I wouldn't say artistic, but their focus is different.

It sounds silly, but why since the N64, have the best games on Nintendo systems always been first party games? Why did Nintendo not care about FMV and CD drives? Because they wanted to make smooth 3D games like Mario and OoT. Why did they choose a cartridge? Because their cheap and Mario 64 didn't need a CD drive. The N64 controller was built specifically for Mario 64 and OoT as well, 3rd parties be damned. Since the 64, they've never cared about 3rd party input or needs, and there's evidence from those above quotes that support that. (Think about it, people have often hated Nintendo controllers the 64, Gamecube, Wii, WiiU, but if you play the games they were made for, you realize why they are necessary.)

3rd Parties hate Nintendo often, mostly because they are ridiculously stubborn in how they develop Hardware only they can build for, this has been common since the N64.

Think about the Gamecube controller. Spots Game Companies Hated it. Fighting Games Companies Hated it. So they pretty much abandoned the Gamecube for those types of games. Nintendo didn't care.

My biggest point was this:
quote:

It just happened that technology was easier to develop in similar power scales years ago


Nintendo has always been cheap. Always been focused on building certain kinds of game experiences. These two things have driven development, it was just easier to keep with the Joneses in the 80s and 90s. So yes, I admit they chased power in a sense - because they could, it wasn't expensive, but as soon as it became difficult, they quit. That started with the N64 when they didn't want to pay the CD-ROM fees. However....

quote:

They fell off on power because they were losing and they changed their market. And it worked, with the Wii. Not so much with the U but that is for a lot of reasons.

For 4 generations they were at the top or near the top in power. But the PS2 killed them in sells, the Gamecube was a more powerful system but it could not compete. Then Microsoft enters the picture.


I don't think you can consider them really "chasing power" when you are constantly undercutting capabilities by using inadequate storage mediums, limiting RAM, etc. This was a huge problem for both the N64 and Gamecube So this:

quote:

Taken in TOTAL, Nintendo systems are usually less capable overall


Has been true since the N64 IMO. Did it have computing power, certainly, but was it a console in Total as capable as the PS? Not really.

quote:

So instead of competing with those deep pockets again they changed things. And why not because they had "lost" with power twice in a row.


True, but that wasn't only a power issue, it was a development tool issue. This started with the N64/Gamecube and went on to the Wii. Developers started to see that Nintendo built stuff that Nintendo knew and never made it easy on 3rd Parties. They couldn't get the same out of the system (see above, Nintendo designs for itself). While a powerful console, 3rd parties could not get to the full output of the hardware. They had to spend more development hours for the same output as the PS2. I think efficiency is a part of power-which is why it seems we define that differently.

quote:

The price point was a huge thing with the power on the Wii.



Oh yeah, definitely. Again, I think they were always focused on keeping consoles as affordable as possible, while still making a good chunk of money, it just accelerated the gap when technology advances become more pronounced.
This post was edited on 1/26/16 at 10:34 am
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