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re: TOTW - Should I just quit Arkham Knight?
Posted on 7/1/15 at 8:43 am to BulldogXero
Posted on 7/1/15 at 8:43 am to BulldogXero
quote:
I don't think it has been said how much the bat mobile ruins this game. I'm only 2 hours in and the way this game is already pushing the bat mobile on you, I can't wait to see the last few hours.
Where the hell have you been then?? Thats all these whiny bithces (you included) talk about on here.
It baffles me how so many complain about this game. Gets basically 9 out of 10s or better everywhere and people here are acting like the series has fatigue or the bat mobile ruins it.
Posted on 7/1/15 at 10:12 am to WilliamTaylor21
quote:
It baffles me how so many complain about this game. Gets basically 9 out of 10s or better everywhere and people here are acting like the series has fatigue or the bat mobile ruins it.
This game is certainly not a 9/10. It's not bad, but I think it falls somewhere around a 7 or a 7.5. Given the love some people have for this franchise, it's understandable to me why some people are so vocally dissatisfied. Rocksteady didn't deliver on the hype.
As for the Batmobile, it's frustrating as to how the developers shoehorn it into every aspect of the game. If it were just a means of travel or provided some opportunity for car chase missions, I don't think people would complain about it. Rather now it's every time a door is locked, use the Batmobile to pull down door or to overcharge locking mechanism. Jump out of the Batmobile to jump over a fence. Use Batmobile to lift elevator.
It's to the point where the Batmobile is relied upon so much that you start to think Batman's car is his real sidekick.
Then you have where every mission has some part of it where you blow up these cartoony looking enemy tanks, turning the game into an arcade tank shooting gallery.
It feels like they were trying too hard to come up with something to differentiate this game from Arkham City and Origins. This new mechanic just isn't as solid as the rest of the game and the overall quality suffers because the mechanic is repeatedly forced on the player.
This post was edited on 7/1/15 at 10:20 am
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