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re: Final Fantasy XV new screens and art

Posted on 9/26/14 at 10:36 am to
Posted by Scruffy
Kansas City
Member since Jul 2011
72193 posts
Posted on 9/26/14 at 10:36 am to
quote:

Not at all. There are many ways to incorporate strategy into the battle without having complex action elements.
And one way is to have the player optimize their loadout for certain enemies in order to exploit weaknesses. If that is no longer the case and the game "chooses" the best weapon, strategy goes out the window.

I understand we are just speculating here, but when a developer states that they want to make the game for more casual fans, well, we've seen what happens. It is rarely good.
Posted by oauron
Birmingham, AL
Member since Sep 2011
14513 posts
Posted on 9/26/14 at 10:37 am to
quote:

And one way is to have the player optimize their loadout for certain enemies in order to exploit weaknesses. If that is no longer the case and the game "chooses" the best weapon, strategy goes out the window.

I understand we are just speculating here, but when a developer states that they want to make the game for more casual fans, well, we've seen what happens. It is rarely good.



Well, the good news is that we'll have a demo available in less than 6 months to try it out for ourselves.
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