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re: Dragon Age Inquisition Gameplay
Posted on 7/16/14 at 6:28 pm to Mr Gardoki
Posted on 7/16/14 at 6:28 pm to Mr Gardoki
Stupid thing that bugged me about the second trailer -- when fighting the boss the Qunari character hacked a pillar multiple times, inflicting damage to the pillar. Then the damage just magically healed.
Um. What's the fricking point? If you're not ACTUALLY going to have a destructible environment why fricking bother with a lingering, two second long faux-damage?
And didn't fricking Goldeneye on N64 have bullet holes that didn't go away? I'm pretty sure that's true. So an N64 could do it but next gen consoles/PCs can't.
But seriously, if that's the only complaint that's not a big deal.
Um. What's the fricking point? If you're not ACTUALLY going to have a destructible environment why fricking bother with a lingering, two second long faux-damage?
And didn't fricking Goldeneye on N64 have bullet holes that didn't go away? I'm pretty sure that's true. So an N64 could do it but next gen consoles/PCs can't.
But seriously, if that's the only complaint that's not a big deal.
Posted on 7/16/14 at 6:37 pm to Matisyeezy
quote:whole lot of fricks thrown around for something that's not a big deal
if that's the only complaint that's not a big deal.
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