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re: Question about LA Noire
Posted on 6/27/14 at 1:34 pm to sicboy
Posted on 6/27/14 at 1:34 pm to sicboy
They spent years recreating Los Angeles and it's just a bunch of shop faces. You can't interact with any of it, you can just drive or walk past it. Why go to all the trouble of remaking LA if it's just a backdrop?
No matter how you investigated a crime, you were always led to the same conclusion. I was excited when this game came out because people were talking about the facial recognition bullshite and how you had to detect if people were lying. What a fricking crock. You can get every question wrong and still beat the game.
No matter how you investigated a crime, you were always led to the same conclusion. I was excited when this game came out because people were talking about the facial recognition bullshite and how you had to detect if people were lying. What a fricking crock. You can get every question wrong and still beat the game.
Posted on 6/27/14 at 1:52 pm to Stonehog
quote:
They spent years recreating Los Angeles and it's just a bunch of shop faces. You can't interact with any of it, you can just drive or walk past it. Why go to all the trouble of remaking LA if it's just a backdrop?
I feel this way about most open world environments. Chalk it up to system limitations, I suppose, but it does make for a lot of disappointment.
Open world games usually are empty sandboxes with very little interactivity.
I agree with you on interrogations. after the first few, it becomes repetitive. Definitely not the revolutionary feature it was touted to be.
This post was edited on 6/27/14 at 1:53 pm
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