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HotS Alpha
Posted on 3/13/14 at 11:52 pm
Posted on 3/13/14 at 11:52 pm
Blizzard's HotS alpha went live tonight. Lots of Twitch streams up. If you've had a chance to check it out, what do you think?
I'm sure the hardcore LoL/DotA guys will say it's too casual. I actually hope it is because I'm pretty horrible at MOBAs but this looks too awesome to pass up. I can't wait to play some of my favorite Blizzard heroes.
I'm sure the hardcore LoL/DotA guys will say it's too casual. I actually hope it is because I'm pretty horrible at MOBAs but this looks too awesome to pass up. I can't wait to play some of my favorite Blizzard heroes.
Posted on 3/14/14 at 12:41 am to gamemc
I watched a bit on twitch tonight. Looks like fights last a while vs Dota. Lots of casting of spells so big mana pools. Not a lot of stuns. Vs Dota. Does look fun though. Looks like they made it using their starcraft2 engine (correct me if I'm wrong here)
The mounts seemed cool and the added layer of getting tributes was nice. Looking forward to playing it.
The mounts seemed cool and the added layer of getting tributes was nice. Looking forward to playing it.
Posted on 3/14/14 at 10:12 am to gamemc
I'm honestly a little disappointed in the type of company Blizzard is becoming. They're catering to extremely casual players across many of their IPs, and HoTS is a prime example of this.
I'm not a hardcore LoL/Dota player, and was hoping HoTS would be a game that could get me into the genre. After watching the streams last night, though, I'm a bit turned off from what I've seen. Player movement in the game is exceptionally slow. There are no items and no individual character levels. No last hits. You can't see how many kills you've registered at the end of the game. You can't communicate with your opponents (just like in Hearthstone). It's all an effort to "protect" bad players and normalize any skill gap.
So, I don't look at this game individually, but more as a referendum on the evolution of Blizzard as a company, and assess it in the context of their other games. They introduced purchasable level 90 characters in WoW, effectively destroying class equilibrium and removing one more RPG element from the game (the actual process of leveling). Their other new IP, Hearthstone, can be played on tablets and phones.
The company that brought us Starcraft and Diablo ~15 years ago is now developing games to appeal to an entirely different audience. It shouldn't be difficult to determine why Titan was cancelled or "rebooted". It was likely a relatively intensive RPG, which Blizzard simply felt wouldn't be viable in today's market.
I'm not a hardcore LoL/Dota player, and was hoping HoTS would be a game that could get me into the genre. After watching the streams last night, though, I'm a bit turned off from what I've seen. Player movement in the game is exceptionally slow. There are no items and no individual character levels. No last hits. You can't see how many kills you've registered at the end of the game. You can't communicate with your opponents (just like in Hearthstone). It's all an effort to "protect" bad players and normalize any skill gap.
So, I don't look at this game individually, but more as a referendum on the evolution of Blizzard as a company, and assess it in the context of their other games. They introduced purchasable level 90 characters in WoW, effectively destroying class equilibrium and removing one more RPG element from the game (the actual process of leveling). Their other new IP, Hearthstone, can be played on tablets and phones.
The company that brought us Starcraft and Diablo ~15 years ago is now developing games to appeal to an entirely different audience. It shouldn't be difficult to determine why Titan was cancelled or "rebooted". It was likely a relatively intensive RPG, which Blizzard simply felt wouldn't be viable in today's market.
This post was edited on 3/14/14 at 10:15 am
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