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re: Military FPS Games Need New Blood
Posted on 1/9/14 at 9:11 am to The Sad Banana
Posted on 1/9/14 at 9:11 am to The Sad Banana
quote:
Look, we can't just run over a gun and get it's ammo in real life. Show the mags on the ground, make your player hit a button to pick them up. It can be a quick animation...nothing that holds you up or makes you too vulnerable.
The first Borderlands made you do this (animation was the ammo zooming at your face), and that was alright for a bit, but when 2 allowed you to automatically pick it up when walking over it, I didn't miss the old method. I think this would be nightmarish in a competitive MP game and would get old quick. It's one of those unrealistic aspects of shooters that I think is necessary.
quote:
Teamwork. Coordinating streaks or when to clear an area.
I think this is dependent on who you are playing with. That aspect is there for BF, not necessarily with COD, but if you're with a bunch of kill whore run and gunners, it won't happen. I'd like a game that forced you to play as a team, but that would probably cut out a good chunk of the shooter market.
Any kind of point/kill streak can DIAF, IMO. I'm a purists, I suppose, when it comes to that. Prefer the old COD or Halo setup where everyone just goes against everyone, even field, best player wins out. I know streaks reward good play, but there are always players who find exploits to make attaining those easier, and eventually that becomes the main focus of a majority of the player base.
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