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re: Official Super Smash Bros 4 (5?) Thread (Inkling confirmed; Possibly Wild Link)

Posted on 7/14/14 at 11:35 pm to
Posted by Cs
Member since Aug 2008
10480 posts
Posted on 7/14/14 at 11:35 pm to
quote:

What specifically did you think it was restrictive of? Obviously wavedashing, but is there a certain class of characters that was restrictive, like speed or ariel characters?



Aerial landing lag is a huge issue at the moment. More specifically, aerial landing lag when coming out of an attack. Landing lag after an air dodge is good, as it punishes those for avoiding air attacks and makes them more vulnerable on the ground if they decide to avoid the attack in the air.

However, landing lag on aerial attacks encumbers more experienced players who know the character movesets and know exactly what they want to do and how they want to do it. When attacking in the air and then landing, most characters will experience substantial amounts of lag when landing - more specifically, the amount of frames has drastically increased from the point your character hits the ground to the point when you're allowed to control your character again. Your character effectively becomes "locked" in a recovery animation after landing.

During the Best Buy event, I found myself mashing buttons on my controller, as all of my bairs, fairs, and dairs were corrupted with heavy amounts landing lag, and my characters would resultantly "stick" to the ground after performing an aerial attack. This slows down the game significantly.

Additionally, the overall control over characters just isn't that tight. In Melee, if you thought about doing something with your character, you could do it. In Smash 4, movements feel labored and tired, and the characters don't react well enough or fast enough to your input.
This post was edited on 7/14/14 at 11:43 pm
Posted by OMLandshark
Member since Apr 2009
109030 posts
Posted on 7/14/14 at 11:39 pm to
quote:

However, landing lag on aerial attacks encumbers more experienced players who know the character movesets and know exactly what they want to do and how they want to do it. When attacking in the air and then landing, most characters will experience substantial amounts of lag when landing - more specifically, the amount of frames has drastically increased from the point your character hits the ground to the point when you're allowed to control your character again. Your character effectively becomes "locked" in a recovery animation after landing.



Would this be a bad thing for a character like Toon Link though (save the dodge)? Honestly, with him I like to stay in the air as long as possible with him, since his special moves are still very accessible from the air, and his arials are among the best in the game.
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