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re: Castle Clash: iOS/Droid Tigerdroppins Guild... iOS boss fight Sunday at 9

Posted on 6/20/14 at 2:01 pm to
Posted by Korkstand
Member since Nov 2003
28733 posts
Posted on 6/20/14 at 2:01 pm to
Top 6:
TG 122 4/9 Revive 2/5
PD 117 5/9 Berserk 3/5
Druid 115 4/9 Berserk 3/5
Immo 114 2/9 Revitalize 3/5
Champ 103 4/9 Berserk 1/5
GR 103 3/9 Berserk 3/5

Bench:
Ninja 120 3/9 Heavy Blow 1/5
Druid 120 4/9 Heavy Blow 1/5 (my original Druid, kept only to help out in boss fights with stun)
Paladin 100 3/9 War God 2/5


Still using 40:1 base setup. Edit: And my towers are only 8 8 7 7, with only 3 2 2 1 purple garrison only.


I checked out your base... is that how you leave it for HBM? With all your buildings so close to your heroes, do any of your heroes ever lone-wolf it and get killed? If so, it's dominoes after that. The key to HBM is, if an enemy gets close enough that 1 hero attacks him, then he has to be close enough for all your heroes to attack him. Generally this means all your buildings, vaults and all, have to be well out of range of your hero bases, and wave 1 should destroy everything except your heroes and towers. This is really, really shitty for raid defense, but it's the only way I stand a chance doing the higher HBM.
This post was edited on 6/20/14 at 2:08 pm
Posted by Broke
AKA Buttercup
Member since Sep 2006
65057 posts
Posted on 6/20/14 at 2:09 pm to
Nobody lone wolfs I don't think. The problem is that if I set buildings way back then I get raided often. Just like you said. I guess you just choose which one you want. Again, the 2 base save setup would be awesome
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