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re: Xbox Reveal Thread Discussion (Starts at 12 CST) OP Updated

Posted on 5/22/13 at 10:39 am to
Posted by jcole4lsu
The Kwisatz Haderach
Member since Nov 2007
30922 posts
Posted on 5/22/13 at 10:39 am to
quote:

In terms of the GPU hardware, hard information was difficult to come by, but one of the engineers did let slip with a significant stat - 768 operations per clock. We know that both Xbox One and PlayStation 4 are based on Radeon GCN architecture and we also know that each compute unit is capable of 64 operations per clock. So, again through a process of extrapolation from the drip-feed of hard facts, the make-up of the One's GPU is confirmed - 12 compute units each capable of 64 ops/clock gives us the 768 total revealed by Microsoft and thus, by extension, the 1.2 teraflop graphics core. So that's another tick on the Durango leaked spec that has been transposed across to the final Xbox One architecture and the proof we need that PlayStation 4's 18 CU graphics core has 50 per cent more raw power than the GPU in the new Microsoft console. Now, bearing in mind that we fully expect PlayStation 4 and Xbox One to launch at similar price-points, how did this disparity come about?


you didnt need to go to digital foundry to find that out - i posted something similar (granted without the actual data analysis, just common sense) in the PC discussion thread.
us hardware guys see whats coming -
the xbox is a htpc specializing in gaming
the ps4 is a gaming box with extra capabilities

eta: keep in mind though the xbox and ps4 use very different APUs, they just happen to be both Radeons. the xbox APU is based off the high end steamroller architecture while the ps4 APU is based off the low power jaguar.
This post was edited on 5/22/13 at 10:42 am
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