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re: Xbox Reveal Thread Discussion (Starts at 12 CST) OP Updated

Posted on 5/22/13 at 10:21 am to
Posted by oauron
Birmingham, AL
Member since Sep 2011
14513 posts
Posted on 5/22/13 at 10:21 am to
quote:

Connecting once per day isn't always on now is it?



Dat spin.

Always-on is referring to a DRM tactic that require some type of internet connection to play a game. While he didn't there wouldn't be any type of online DRM, he said that there is no always-on and that they have gamers' back. He implied there wouldn't be any online DRM.
Posted by Bunta
Member since Oct 2007
12273 posts
Posted on 5/22/13 at 10:25 am to
Digital Foundry spec analysis on the X1. LINK

quote:

In terms of the GPU hardware, hard information was difficult to come by, but one of the engineers did let slip with a significant stat - 768 operations per clock. We know that both Xbox One and PlayStation 4 are based on Radeon GCN architecture and we also know that each compute unit is capable of 64 operations per clock. So, again through a process of extrapolation from the drip-feed of hard facts, the make-up of the One's GPU is confirmed - 12 compute units each capable of 64 ops/clock gives us the 768 total revealed by Microsoft and thus, by extension, the 1.2 teraflop graphics core. So that's another tick on the Durango leaked spec that has been transposed across to the final Xbox One architecture and the proof we need that PlayStation 4's 18 CU graphics core has 50 per cent more raw power than the GPU in the new Microsoft console. Now, bearing in mind that we fully expect PlayStation 4 and Xbox One to launch at similar price-points, how did this disparity come about?

This post was edited on 5/22/13 at 10:29 am
Posted by taylork37
Member since Mar 2010
15332 posts
Posted on 5/22/13 at 10:27 am to
I think we are getting way to deep into semantecs here.

Always online to me doesn't equate to once a day.
This post was edited on 5/22/13 at 10:27 am
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