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re: EA named the worst company in America...again

Posted on 4/9/13 at 2:23 pm to
Posted by jefforize
Member since Feb 2008
44135 posts
Posted on 4/9/13 at 2:23 pm to
well its an EA product,
so
100% chance it plays EXACTLY like its predecessors

See: ncaa, madden, fifa, nhl, tiger woods, mass effect, dragon age, crysis, need for speed, fight night, and every single other EA game

No worries there

marketing>development.

1.Cut development times down 6-18 months
2.market the frick out of an incomplete game
3.Release a carbon copy of last years title with new cover art
4. revel in glory as fanboiz drop $60 without hesitation
5. nickel and dime customers for dlc

the EA way

Posted by The Sad Banana
The gate is narrow.
Member since Jul 2008
89498 posts
Posted on 4/9/13 at 2:24 pm to
Does EA really get credit for the success of Battlefield? Because I think that is like 98% DICE.
Posted by Muppet
Member since Aug 2007
50512 posts
Posted on 4/9/13 at 2:29 pm to
quote:

well its an EA product,
so
100% chance it plays EXACTLY like its predecessors


For their non-sports titles, stagnation is not usually the problem. "Streamlining" is usually the problem. They remove "complexity" (otherwise known as effort) and release what amounts to a caricature of its predecessor.

They do this because they think that interesting mechanics are too clunky for the average, stupid consumer.
Posted by Muppet
Member since Aug 2007
50512 posts
Posted on 4/9/13 at 3:15 pm to
I wanted to go back to what you said earlier in the thread about price point. You may be able to purchase $3 Indie titles on Steam, but those games are value purchases. Nobody expects that 2-hour-long time killer with essentially one mode of play to be on par with a $60 mainstream release.

Some Indie games have launched at steeper prices (still short of $60), and you wouldn't compare them to mainstream releases either.

I actually don't think hours of gameplay is the most important distinction. Some Indie games offer a lot of replayability because of the fact that an initial playthrough is so short. Features aren't it either, because there are just as many "big titles" that lack variance. Immersion is the key factor for me.

A fleshed out environment that allows me to completely suspend my disbelief is what I feel is missing from the Indie experience. The consistent "arcade" feel makes this difficult. And when I pay $60 for a game, I expect immersion. Because of this, I don't often pay full price for major releases - I feel that very few games get this right.

So while I don't get immersion from those lower-budget games, I don't expect it either. And I'm not going to look at Super Meat Boy, then Bioshock Infinite, and wonder why they didn't launch at the same price.
Posted by Drewbie
tFlagship
Member since Jun 2012
57942 posts
Posted on 4/9/13 at 4:00 pm to
quote:

100% chance it plays EXACTLY like its predecessors
quote:

mass effect, dragon age
I don't think you know much about what you're talking about. If you're going to sit there and tell me ME3 played exactly like ME2 or DA2 played exactly like DA:O, you need your head examined.
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