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re: Official League of Legends Thread

Posted on 7/21/16 at 8:47 pm to
Posted by UltimateHog
Oregon
Member since Dec 2011
65860 posts
Posted on 7/21/16 at 8:47 pm to
quote:

The whole point is that it's never going to be fair being a solo player when you are going to have games that 3/5-5/5 of the other team is going to be coordinated and have premeditated strategy and synergy.


But you're playing with the same on your team? That part has been the same, if the other team is a team of 3 you have a team of, 4v4, etc, and that is done at like 98% accuracy now.

So no, it's the same thing as solo queue with the same win rate for being solo whether it's with all solo's or a team of 2, 3, 4.



Sorry not sorry Riot actually improved the game overall in the end.
Posted by UltimateHog
Oregon
Member since Dec 2011
65860 posts
Posted on 7/21/16 at 8:53 pm to
Anywho, Riot is hosting an LCS meeting tomorrow to discuss the new changes on the PBE that will be going live for playoffs and Worlds, teams aren't happy with Riot essentially removing the lane swap and especially the timing. Riot is not discussing the timing, only the changes.

Some pretty serious changes to drop right before playoffs and Worlds.

quote:

At a high level: we’re adding factors that heighten the risk of laneswaps. Our goal is not to eliminate laneswapping but to make it a strategic choice with actual tradeoffs.

For reference, here are the changes:

First, incentivize attacking and defending turrets. The first turret taken now grants a ‘First Blood’ reward, but turrets are now better at defending their allied champions.

New: "Turret First Blood" gold: +275 local, +25 global (400 total gold across the team)
New: Turret AI has been updated, and are better at defending allied champions (coming in 6.16)
Second, target a lane that’s ideal for fast push strategies. Bot lane’s outer turret defenses are no longer identical to the other lanes, and cannon minion spawns now rotate between lanes.

Fortification (temporary damage reduction buff on turrets) changed

Duration: 7 minutes -> 5 minutes
Damage reduction: 35% -> 50%
Fortification removed from bot lane turrets (we’re investigating a more nuanced approach to this)
Outer turret HP: 3300 -> 3500
Cannon minions now spawn differently

Each team gets one cannon minion per wave, rotating lanes.
Specifically, Bot gets a cannon minion in lane at wave 3, Mid at wave 4, and Top at wave 5. This then repeats.
Post-20 minutes, Mid has a cannon in wave 40 then both Bot and Top get one in wave 41. This then repeats.
Post-35 minutes, all lanes have cannons in each wave.


Like, damn. People fricking hate lane swaps in LCS, so Riot is doing what is needed imo, but I agree with the teams that the timing sucks right before playoffs/worlds. Should have been done a month ago.
This post was edited on 7/21/16 at 8:59 pm
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