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re: PC Discussion - Gaming, Performance and Enthusiasts

Posted on 9/11/16 at 8:40 pm to
Posted by LSU Coyote
Member since Sep 2007
53390 posts
Posted on 9/11/16 at 8:40 pm to
From PCPer..
quote:

Adrian Courrèges Discusses DOOM Rendering Techniques

quote:

Adrian Courrèges is a software developer who, from time to time, does a break down on rendering techniques for major gaming titles. His latest one is on DOOM, and it explains, in remarkably simple (given the subject matter) terms, how the game draws a frame at a point early in the game. Most of the information was gathered from using debug tools, but a bit was pulled from Tiago Sousa and Jean Geffroy's slide deck at last month's SIGGRAPH conference.

Orginal Article from source..

Graphical Study with DOOM
Posted by UltimateHog
Oregon
Member since Dec 2011
65858 posts
Posted on 9/12/16 at 1:47 am to
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