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re: PC Discussion - Gaming, Performance and Enthusiasts
Posted on 7/22/16 at 8:27 pm to LSU Coyote
Posted on 7/22/16 at 8:27 pm to LSU Coyote
So you're going to get 32GB variant over 16GB if/when available?
Posted on 7/22/16 at 8:33 pm to UltimateHog
Also, sounds like Gears Of War 4 on PC will be the first UWP title to get a lot of the new features available to UWP now.
quote:
"Our focus on PC is to deliver a highly optimised, customisable experience first and foremost," Rayner tells us.
"Support for v-sync tearing has recently come to UWP and we will be able to offer proper unlocked frame-rate support that gamers expect on day one. With Unreal Engine 4 and our own custom modifications, we can take much better advantage of multiple CPU cores, alleviating the game from being CPU-bound and allowing more room for the GPU to shine with enhanced visual quality or higher framerates. Single-player will not be locked to 30fps on PC."
quote:
Rayner also listed "a few items of note" the team are adding to the PC version. In his own words:
Dynamic resolution support (any resolution will be supported with a sensible dynamic field of view - including ultra-wide).
Increased texture resolution (up to 4K resolution for select texture groups).
A benchmark mode.
Full keyboard/mouse input remapping (including cover/run and roll split).
Far more comprehensive video settings.
"Today we sit at 28 different settings and we're thinking of ways to add more for people to really have full control," Rayner tells us. "Along with more settings, we're putting extra time into making it clear what impact a setting will have on GPU/CPU/VRAM so there is a clear correlation between a setting change and its performance impact."
Some of the work designed to give smoother Xbox One performance is also being redeployed on PC in order to further enhance the experience.
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