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re: New Zelda as expected
Posted on 1/25/13 at 12:31 am to Drewbie
Posted on 1/25/13 at 12:31 am to Drewbie
Once you got to the point where you could switch back between Link and the wolf, a whole new game opened up. And even though they weren't that great, first one with motion controls.
And let's not forget that this was FINALLY the more adult, non cartoony Zelda game that everyone had been asking for.
And let's not forget that this was FINALLY the more adult, non cartoony Zelda game that everyone had been asking for.
This post was edited on 1/25/13 at 12:32 am
Posted on 1/25/13 at 12:32 am to sicboy
quote:And everyone fricking loved it. So what do they do? Go right back to a 5 year old drawing style for the next one.
And let's not forget that this was FINALLY the more adult, non cartoony Zelda game that everyone had been asking for.
Posted on 1/25/13 at 6:44 am to sicboy
quote:
And let's not forget that this was FINALLY the more adult, non cartoony Zelda game that everyone had been asking for.
But here's the rub, Zelda isn't meant to be a series for adults. The game originated as a game for kids / young adults, and Twilight Princess was far darker than any game in the series.
Posted on 1/25/13 at 9:04 am to sicboy
quote:
Once you got to the point where you could switch back between Link and the wolf, a whole new game opened up. And even though they weren't that great, first one with motion controls.
At best it did the same thing Majora's Mask did with transformation. And the motion controls were basically optional and added almost nothing to the game (the bow and the Hookshot maybe being the exception). Motion control adding to the game and how to face your enemies wasn't added til Skyward Sword.
quote:
And let's not forget that this was FINALLY the more adult, non cartoony Zelda game that everyone had been asking for.
This game is kinda proof that gamers don't really know what they're talking about and should leave game design to the pros. Nintendo gave into fan demand, and this is what we got. It was the game we wanted, but not necessarily the game we needed.
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