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re: Sony to block second hand games on PS4
Posted on 1/5/13 at 5:01 pm to tigergamedev
Posted on 1/5/13 at 5:01 pm to tigergamedev
quote:
and we could have an interesting conversation
Well, seeing as how you completely write off hardware improvements, I somehow doubt it. According to your logic, we haven't maxed out 8-bit graphics and could still be making improvements. Silly us.
Posted on 1/5/13 at 5:13 pm to tom
quote:
Well, seeing as how you completely write off hardware improvements, I somehow doubt it. According to your logic, we haven't maxed out 8-bit graphics and could still be making improvements. Silly us.
That's not the argument at all. You eventually hit a wall, but because of the long development cycles for large games (>2 years), you hit that wall much later in the life of the platform. This is why PS4/720 are going to be releasing in a year or so, because we've finally begun to hit that wall where no more improvement can be made.
Posted on 1/5/13 at 5:16 pm to tom
Your problem is that you believe hardware and results have a 1-to-1 correlation. And my argument isn't and has never been that we haven't maxed out consoles and we could still make improvements.
Its that inferior hardware (from a strictly apples to apples comparison) running in a specific and well-known configuration (like a PS3) can equal and sometimes, outperform, superior hardware running in a generalized configuration (like your PC). Some reasons that this is possible have been outlined above, although that is by no means an exhaustive discussion.
And yes, at the current time, hardware has advanced enough that modern gaming PCs can easily outperform their circa 2005 console brethren. But this is not always (and has not always) been the case. And I'm sorry this doesn't easily fit in to the benchmark tools you are so fond of.
Its that inferior hardware (from a strictly apples to apples comparison) running in a specific and well-known configuration (like a PS3) can equal and sometimes, outperform, superior hardware running in a generalized configuration (like your PC). Some reasons that this is possible have been outlined above, although that is by no means an exhaustive discussion.
And yes, at the current time, hardware has advanced enough that modern gaming PCs can easily outperform their circa 2005 console brethren. But this is not always (and has not always) been the case. And I'm sorry this doesn't easily fit in to the benchmark tools you are so fond of.
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