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re: Wild Hare Idea for BLOP2 Lag Compensation....
Posted on 11/28/12 at 2:34 pm to Klark Kent
Posted on 11/28/12 at 2:34 pm to Klark Kent
quote:
Unplug your xbox from router and plug the network cable that was running into the router directly into the modem.
Used to do this for CoD 4 before I moved out of my parents house. Never had any lag whatsoever, but never had anything to compare it to. Idk how much of a difference it made.
ETA: and obviously different servers, less volume of players, etc. all play in. My post was pointless
This post was edited on 11/28/12 at 2:37 pm
Posted on 11/28/12 at 2:40 pm to Sir Saint
COD4 was different.
COD4 & W@W had no lag compensation system. It was all local host. So you had 1 guy playing that was always waayy ahead, but then again you didn't have 6 players waaay ahead of the other 6 or 3 players waay ahead of the other 9. I'd prefer it this way personally.
BLOPS went with a super progressive lag compensation. Therefore hitmarkers.
MW3. Agressive lag compensation. "wanted bullets"
BLOPSII progressive lag compensation.
Again, maybe it's selfish but those who have shitty internet shouldn't be babied causing everyone else to suffer. Bad internet, that's your own problem.
Also, now with the addition of skill based lobby search preferenced, that may be affecting it too.
COD4 & W@W had no lag compensation system. It was all local host. So you had 1 guy playing that was always waayy ahead, but then again you didn't have 6 players waaay ahead of the other 6 or 3 players waay ahead of the other 9. I'd prefer it this way personally.
BLOPS went with a super progressive lag compensation. Therefore hitmarkers.
MW3. Agressive lag compensation. "wanted bullets"
BLOPSII progressive lag compensation.
Again, maybe it's selfish but those who have shitty internet shouldn't be babied causing everyone else to suffer. Bad internet, that's your own problem.
Also, now with the addition of skill based lobby search preferenced, that may be affecting it too.
This post was edited on 11/28/12 at 2:46 pm
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