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Another inside look into a game developer
Posted on 10/26/12 at 1:14 pm
Posted on 10/26/12 at 1:14 pm
How X-Men Destiny became a really crappy game
I'm kind of fascinated with the process of how the games I play are made. I didn't play this game because I heard it sucked but take a look at how dysfunctional the relationship between developer and publisher was.
I'm kind of fascinated with the process of how the games I play are made. I didn't play this game because I heard it sucked but take a look at how dysfunctional the relationship between developer and publisher was.
quote:
"Well, it was clear that the flow of information between SK and Activision wasn't going smoothly," they said. "Activision would request changes or feedback on a topic. They would get a sentence or two in response, with a promise to look into an issue in the future." Invariably, the source said, these issues would completely drop off SK's radar, with no real follow-up from the Activision project managers. "Essentially, the feedback loop was completely neglected. Activision started to get pretty upset that nothing they mentioned was ever addressed properly and remedied."
Posted on 10/26/12 at 1:41 pm to sbr2
Further evidence that activision suks dik
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