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re: Dishonored

Posted on 10/10/12 at 4:52 pm to
Posted by Carson123987
Middle Court at the Rec
Member since Jul 2011
66468 posts
Posted on 10/10/12 at 4:52 pm to
Cover would make it too easy. They wanted the old school stealth feel, hence the lean.

Graphics are a bit lacking
Posted by Matisyeezy
End of the bar, Drunk
Member since Feb 2012
16624 posts
Posted on 10/10/12 at 6:40 pm to
The cover mechanics are there, i.e., you can use it to break up the line-of-sight of enemies and hide. So I don't think I understand why that's an argument, Carson. If the addition of a familiar gameplay mechanic that grossly improves the user experience proves absolutely game-breaking, that's what the development cycle is for. Add an extra enemy to each area. The steampunk equivalent to security cameras. There are many other things you can do besides handicapping the way the player interacts with the environment. By the same logic we might as well remove iron sights from FPS games because you shoot too accurately with that mechanic

My .02
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