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re: ** GW 2: Guild Thread** Ole War Skule SERVER: DRAGONBRAND - Join Us!

Posted on 11/7/12 at 9:11 am to
Posted by GeauxTime9
Baton Rouge, La
Member since Dec 2010
6428 posts
Posted on 11/7/12 at 9:11 am to
Ac explore tonight?
Posted by Sick Freak
Member since Sep 2009
153 posts
Posted on 11/7/12 at 9:59 am to
For running tonight don't know if I will. Was planning on taking tonight off and doing the family thing. Just put me down as a MAYBE to show.

If you are running AC do a fast read over on free time https://wiki.guildwars2.com/wiki/Ascalonian_Catacombs_(explorable)

This is the fight we started last night

quote:

Option 1] Hodgins’ Route
The first task of Hodgins’ route is his most challenging. Note that Lieutenant Kohler can be avoided for this route, but it is recommended that teams clear him anyway. The initial flame trapped stairs are a minor inconvenience; but the bottom of these stairs will prove useful almost immediately. For inexperienced groups it is recommended that you enter the room with Hodgins, let him begin his event alone, and retreat to the bottom of the stairs. Here you must survive for 20 seconds, whilst watching the event unfold to its failure. This is a quick learning experience, but also allows you to explore the challenge area unhindered. Simply avoid resurrecting Hodgins until the team is ready.

The objective here is to kill 6 graveling burrows. Three burrows will spawn initially, with one additional burrow spawning whenever you destroy one, until all six have spawned. The easiest and simplest way to clear this portion of the dungeon is simply to avoid destroying the burrow closest to the entrance, as destroying it triggers the appearance of the burrow which spawns two scavengers, which are the largest (and only) threat out of all the spawns that appear. One or two players should tank the gravelings that spawn from that burrow, while the rest of the team systematically works through the other burrows, making sure to kill any breeders that spawn. Once the other burrows have been cleared out, destroy the entrance burrow. Doing this spawns the last scavenger burrow. The entire team can then focus solely on destroying the final burrow, which will cause all remaining mobs to despawn once it is destroyed
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Posted by WoodCrafter
Member since Jan 2010
690 posts
Posted on 11/7/12 at 2:31 pm to
I'm up up for anything folks want to do.

If people will monitor the guild chat and check to see if anyone is logged in then we can get together.
We get more guild karma and personal XP, plus it makes it easier on the personal stuff to get that done.

Also, if you are officer rank in the guild then you should represent the guild, if you aren't willing to do that then you should reconsider your position as well as your membership.

There is too much of this kind of bullshite going on and as far as I'm concerned, you should do your part or move on.

If Rukky or dut want to know who I mean, then just ask, I'll tell you who, hell, if it was up to me I would have already kicked him, 2 weeks ago.
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