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re: ** GW 2: Guild Thread** Ole War Skule SERVER: DRAGONBRAND - Join Us!
Posted on 9/10/12 at 3:28 pm to Muppet
Posted on 9/10/12 at 3:28 pm to Muppet
I need to do a lot more research. I'm bludgeoning my way through the game. Between not using Discovery during crafting and not using combos I have a long way to go to improve.
Posted on 9/10/12 at 3:31 pm to VABuckeye
oh man
Discovery is AWESOME for leveling crafting up.
thanks for the write up, muppet. The combo field: element stuff was confusing me
So basically, any type of Combo Finisher done ontop a Combo field = A combo, with different results based on the type of Finisher?
eta: I agree Merrick... shite like that will definately turn the tide in a PVP battle, or be the different in a fun and challenging 90 minute successful instance run, or a 2.5 hour failure of a run
Discovery is AWESOME for leveling crafting up.
thanks for the write up, muppet. The combo field: element stuff was confusing me
So basically, any type of Combo Finisher done ontop a Combo field = A combo, with different results based on the type of Finisher?
eta: I agree Merrick... shite like that will definately turn the tide in a PVP battle, or be the different in a fun and challenging 90 minute successful instance run, or a 2.5 hour failure of a run
This post was edited on 9/10/12 at 3:33 pm
Posted on 9/10/12 at 3:33 pm to VABuckeye
Believe me, I've only really researched combos in the past couple of days and have yet to practically apply much of it. Effective combos require that you are cognizant of what your allies are doing, which isn't always as easy as it sounds when you are running for your life or in the midst of a chaotic fight. As Doldil said, direct communication is important. I could say "Dropping healing spring" to indicate that a combo field has been opened for finishers.
It's up to everyone to know their abilities intimately - which ones start and finish combos, and what each type of finisher does. That comes simply through the experience of trial and error, of course.
It's up to everyone to know their abilities intimately - which ones start and finish combos, and what each type of finisher does. That comes simply through the experience of trial and error, of course.
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