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re: ** GW 2: Guild Thread** Ole War Skule SERVER: DRAGONBRAND - Join Us!

Posted on 9/10/12 at 2:16 pm to
Posted by StinkBait72
Member since Nov 2011
2057 posts
Posted on 9/10/12 at 2:16 pm to
I don't think anyone has quite figured out the mechanics yet. In this game I find it more beneficial for a ranged class to have agro due to the easy ability to kite and dodge. Considering they didn't put any specific skills in the game to increase agro it may just be random or have resets to make sure all players get a break from the beating every so often. I find when I back out of melee range most of the time, but not all, the main target switches to someone else while I get to catch my breath and heal up
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