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re: Official TD.com PC Minecraft Server Info and Discussion (Updated 5/3/12)

Posted on 8/15/12 at 10:31 pm to
Posted by Polar Bear
Member since Oct 2009
1800 posts
Posted on 8/15/12 at 10:31 pm to
quote:

You are the only complaint about this so far on this server unless others just haven't said anything.


I don't know...maybe I just need to open my mind a bit or something. I've only played on two previous servers, one of which was Vol's server last fall (the other being a random server back in beta 1.2). No major plugins or mods...just vanilla SMP servers. Everyone had to find their own way, collect their own resources, and put in the time and planning to complete a project. If the players wanted something done, they had to work together and build it. I guess that's why it's odd for me to just see massive bridges spawning up seemingly out of nowhere.

I'm only just now coming around to bukkit plugins, many of which I actually like (/back...). Maybe I just need to continue to adapt.
This post was edited on 8/15/12 at 10:38 pm
Posted by stout
Smoking Crack with Hunter Biden
Member since Sep 2006
167510 posts
Posted on 8/15/12 at 10:34 pm to
Sounds good. Just don't want or need any issues between anyone. No need for that over a game like MC.
Posted by Pectus
Internet
Member since Apr 2010
67302 posts
Posted on 8/16/12 at 8:52 am to
quote:

Polar Bear



I can see where you are coming from. Someone was going to make a path out that way anyway since the two places popped up. So why not make it look cool versus just one ugly strip of block after block? Make a cool bridge. I mean, if the bridge was there on the new map, wouldn't players run to the end and make camp their anyway?

The only 2 things that I'm concerned about now is what about the other lower-key bridge, and how do I keep from selling my stuff to the rich city folk that come out to my area for vacation and site-seeing.

And Eric already established that we're going to build all the rails manually, which will be quite the undertaking.
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