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re: NCAA 13 Gameplay Updates (More info/impressions on pg 5)

Posted on 4/21/12 at 10:41 pm to
Posted by jefforize
Member since Feb 2008
44160 posts
Posted on 4/21/12 at 10:41 pm to
I agree, these changes sound promising, but, need to see them in person.

When one thing get fixed, another thing breaks, usually.
Posted by Roaad
White Privilege Broker
Member since Aug 2006
76635 posts
Posted on 4/21/12 at 10:45 pm to
quote:

When one thing get fixed, another thing breaks, usually.


No shite.

Let's make pump faking more effective. . .oh, wait. . .

quote:

need to see them in person
Sadly you won't see them until you buy the game. The demos are usually invalid predictors of game performance. But that goes for all sports games.
This post was edited on 4/21/12 at 10:47 pm
Posted by arobbi3
Baton Rouge
Member since Aug 2007
1483 posts
Posted on 4/21/12 at 10:47 pm to
quote:

When one thing get fixed, another thing breaks, usually.


That's the discouraging part of it. That first always seems to cripple gameplay more than fixing it. I am very excited to hear all of the impressions though. Most of it has been extremely positive and it's nice to see how receptive the NCAA team is.

Roaad, I think the additional receiving animations have addressed the passive play, I may register on that site and ask about it to make sure.
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