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re: UPDATE*** Guild Wars 2 - OPEN BETA - Reviews/Reactions
Posted on 2/20/12 at 2:00 pm to Muppet
Posted on 2/20/12 at 2:00 pm to Muppet
quote:
This could just be a function of simplified combat, where you use fewer hotkeys but your abilities differ with context. There seems to be a large emphasis on involving the environment more in combat, which I've always thought was a realistic element missing from MMOs.
Right, but it seems, according to that link, it's 3 per grouping. That's not too bad.
Looking the Guardian greatsword traits and skills, it's like the perfect kind of character for me.
But engineer is also looking better and better.
quote:
SWTOR made baby steps toward this sort of thing with the cover mechanic, but even that is negated by the fact that the gunslinger gains the ability to put up a portable defense screen by crouching anywhere.
I thought that was cool.
Posted on 2/20/12 at 2:07 pm to Freauxzen
My main is a gunslinger, and I wish I had gone scoundrel instead. Being largely immobile isn't as crippling as you might think (even in PvP), but it does make things boring and sometimes stressful. In a lot of environments, I struggle to maintain line of sight (so I have to run to another spot and re-crouch, wasting time that I could have been dealing damage), and I am also useless if I can't take cover. I have maybe 4 abilities that actually work out of cover, and none of them have significant utility aside from a melee stun.
Then there's the problem of "roll into cover". You have two cover functions: take cover, and take cover in place. Sometimes you want to use the latter in order to get behind a crate or other barrier more quickly, and other times you don't (if the enemies are melee. don't want to make getting to you easier for them). The problem is that the little gumby showing you where you can take cover doesn't always immediately show up, so you end up accidentally pulling by rolling right into a group of enemies. It would be helpful if Bioware would make "take cover" a clickable skill, so I could select a point on the floor within a 15 meter radius or so to roll toward.
/wrong thread
Then there's the problem of "roll into cover". You have two cover functions: take cover, and take cover in place. Sometimes you want to use the latter in order to get behind a crate or other barrier more quickly, and other times you don't (if the enemies are melee. don't want to make getting to you easier for them). The problem is that the little gumby showing you where you can take cover doesn't always immediately show up, so you end up accidentally pulling by rolling right into a group of enemies. It would be helpful if Bioware would make "take cover" a clickable skill, so I could select a point on the floor within a 15 meter radius or so to roll toward.
/wrong thread
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