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re: UPDATE*** Guild Wars 2 - OPEN BETA - Reviews/Reactions

Posted on 2/20/12 at 1:41 pm to
Posted by Muppet
Member since Aug 2007
50512 posts
Posted on 2/20/12 at 1:41 pm to
quote:

But I would assume, at least if they keep the spirit of GW alive, that this won't take long to access all of the skills.


My problem is that it's been at least 6 years since I played Guild Wars (Factions), and I barely remember its mechanics.

quote:

The only thing that does bug me is that this may make for a very limited amount of differentiation from player to player.


This page offers some insight into how trait customization will be handled. Seems reminiscent of LOTRO, but I hope it's more in-depth than that.
Posted by Freauxzen
Utah
Member since Feb 2006
37413 posts
Posted on 2/20/12 at 1:46 pm to
quote:

My problem is that it's been at least 6 years since I played Guild Wars (Factions), and I barely remember its mechanics.


Well, GW was all about Skill Acquiring. Getting to the Max level, 20, took about a week or two of general playtime (not game time). BUT if you didn't do enough quests, then your skills choices were limited, very limited. So to round out your build, you were grinding for skills, and some were very hard to acquire.

It seems in GW2, they moved this to traits. Traits are what you grind for, skills are earned through general playing, and unlocking.

They say it's about 100 skills per class....I don't know the number exactly, but I know that in GW1 classes had 200+ easy.
So like your link says, I think Traits become the way to differentiate, but word on the wiki is that it's only 1 major and two minor traits equippable, which is a fairly low count.

Probably just need to see some more reaction from here on out.
Posted by Freauxzen
Utah
Member since Feb 2006
37413 posts
Posted on 2/20/12 at 2:04 pm to
quote:

This page offers some insight into how trait customization will be handled. Seems reminiscent of LOTRO, but I hope it's more in-depth than that.


Good find.

I'm interested in this comment:

quote:

In practice, you'd also decide on your alternate weapon for switching in combat - perhaps a longbow for range.


So at any given time, we can have 2 sets that we can switch between? Hopefully we can still store other weapons and sets in a bank to pull out when we want to.
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