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NCAA 12 Update, Road to Glory info
Posted on 5/23/11 at 12:14 pm
Posted on 5/23/11 at 12:14 pm
Blog Scheduling Blog
A few new details about dynasty until the actual blogs come out.
And @ gameinformer for posting the road to glory details early (which have now been removed from the article). There goes EA's E3 presentation.
quote:
ROAD TO GLORY
This year's mode is designed by former Auburn running back Alex Howell. He says his aim is to "create as much of my high school and college experience that I could through Road to Glory."
High School
* Explores your high school years more in depth, so you'll play a full senior season and gain recruiting points that are based on your stats
* After each game you'll pick three local schools of varying prestige that are interested in you
* Your recruiting board shows which schools you've picked and how far you are to earning a scholarship for each one. You can walk on to any school, but if you have a scholarship, you'll be able to transfer your recruiting points into XP for college
* You'll play and be recruited on both sides of the ball
* You can edit your HS senior season from seven to eleven games, and can import online browser-built Team Builder teams as your opponents. This lets you recreate your real-life high school team's schedule if you want
College
Coach's Trust
* You work your way up the depth chart by earning Coach's Trust Points, and even when you have enough points to catch the player who's higher than you on the chart, you can then only take that position by winning a Position Battle – which is a glorified practice session
* Non-starters will earn Trust Points through practices and occasions when you see the field during mop-up time, etc.
* Coach Trust Points extend to your on-the-field power. QBs won't be able to call audibles or hot routes until they have earned the coach's trust
* Earn enough points and you can have the chance to call plays from "Extra Plays" – an extended selection of plays than what the coach has already called. This is available in varying frequency during a game the more Trust Points you earn
* The development team is also working on improving the AI play calling
XP and the Upgrade Store
* XP you earn during your college career is spent on item packs in the Upgrade Store. These packs are built around groups of attributes for specific types of players. For example, the scat back pack boosts your acceleration and juke ability
* There are 600 item packs total, and they'll be six different ones available each week. Rarity, cost, and duration vary, but they will all be based around your position
* Upgrade Store items cannot be bought via micro-transactions
Misc.
* Calendar system scrapped, and the Road to Glory presentation is similar to the Dynasty Mode's menus
* The mode's menus, replays, montages, etc. will be centered around your player
* Practices are now 25 reps per practice
* Can save all your Road to Glory replays onto your NCAA browser page
* No more study sessions on your calendar"
A few new details about dynasty until the actual blogs come out.
And @ gameinformer for posting the road to glory details early (which have now been removed from the article). There goes EA's E3 presentation.
Posted on 5/23/11 at 1:49 pm to arobbi3
Only time i play RTG is when my internet is out.
But i might play it more since i get to relive my glory days of HS
But i might play it more since i get to relive my glory days of HS
Posted on 5/23/11 at 4:50 pm to arobbi3
quote:
ROAD TO GLORY
This year's mode is designed by former Auburn running back
Guess that means the higher star ranking out of high school, the more money Auburn offers.
Posted on 5/23/11 at 7:00 pm to arobbi3
that will be a much needed improvement
Posted on 5/24/11 at 5:05 am to arobbi3
quote:
designed by former Auburn running back Alex Howell
So it will include paying players, having tutors take tests, hanging out at Trooper's house, and getting iphones?
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