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Game developers = Loser Douches

Posted on 10/29/09 at 2:44 am
Posted by Cactus Tiger
Scottsdale, AZ
Member since Sep 2008
342 posts
Posted on 10/29/09 at 2:44 am
Cant anyone make a decent game that doesnt have some fricked up glitch or flaw. I guess not.

America is all about profits not quality. Just ask our car makers how thats working out for them.
Posted by mopar32
Luling
Member since Aug 2006
366 posts
Posted on 10/29/09 at 4:43 am to
so what game did you get your arse whooped on?
Posted by HeadyMurphey
Los Santos
Member since Jan 2008
17197 posts
Posted on 10/29/09 at 7:31 am to
quote:

Cant anyone make a decent game that doesnt have some fricked up glitch or flaw


Lets see. Do you really think a company is going to sit on a game for years while it is in QA when they can have it on the shelves? With consoles these days being hooked up to the internet for updates, they can get them out even faster and then when we (the real testers) find an issue they can supply a patch.

No software will ever be perfect
Posted by Eternalmajin
Member since Jun 2008
13132 posts
Posted on 10/29/09 at 11:19 am to
quote:

Cactus Tiger


And what do you do?

Go make a "decent game" that is perfect in every which way, then come and bitch about other games not being absolutely perfect.
Posted by TigerRagAndrew
Check my style out
Member since Aug 2004
7218 posts
Posted on 10/29/09 at 12:25 pm to
All developers are saddled with unrealistic schedules to get products released to meet quarterly earnings statements so that CEOs can fatten their pockets.
Posted by Muppet
Member since Aug 2007
50512 posts
Posted on 10/29/09 at 2:05 pm to
quote:

America is all about profits not quality


These two have a positive correlation. Unfortunately, we as consumers have no standards. Therefore the cycle of complacency continues.
Posted by Dijkstra
Michael J. Fox's location in time.
Member since Sep 2007
8738 posts
Posted on 10/29/09 at 2:07 pm to
I've been beta testing games for years upon years. For example, I beta tested The Sims Online years ago, and it was fixed and tweaked until the release, but when it finally did release, there were bugs none of us had ever encountered like all of your Simoleons just...disappearing. You can't test every bug out because you'll get bugs that you can't repro or there'll be isolated incidents.

Look at Halo 2's superbounce. That was undetectable until someone accidentally did it. It was unfixable also. Software is incredibly hard to fully test too.
This post was edited on 10/29/09 at 2:08 pm
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