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re: Final Fantasy VII Rebirth will take around 100 hours to play through

Posted on 2/14/24 at 8:53 pm to
Posted by td01241
Savannah
Member since Nov 2012
22992 posts
Posted on 2/14/24 at 8:53 pm to
Crisis Core Reunion (the remastered version that’s altered a bit story wise from the OG PSP game to bring it in line with remake) plays orders of magnitudes better than the original game on a handheld system. The entire combat system got overhauled to some degree or another to accommodate console controllers. It’s visual style was also brought in line with remake. Crisis core was never a game anyone really played for the gameplay or combat though it is 100% a story game even more so than most final fantasy and anyone invested in the remake trilogy it is really kind of required “reading” if you will at this point. That’s not just my interpretation SQE themselves have made it clear. As far as how long it is that’s completely dependent on the player. Like most handheld games for the pre switch era there’s a ton of time sink stuff you can choose to do in the form of missions and these are done at save points to obtain a massive variety of things from summons, to items, to gear, to story exposition. None of them are really necessary though relative to how good you are at the game and how much help you need through those mission rewards. Crisis core isn’t the easiest FF game by any standard. I’d say for the average person who doesn’t really want or need to 100% every side quest or mission but wants to do the ones that give the rewards they need or want + the main quest you’re looking at roughly 20-25 hours. If you want to 100% the game 40+.

I like the game a lot for various reasons. It’s one of the only FF games I’ve ever seen without an easy mode only normal and hard and hard is actually really fricking hard. It s got the same baseline materia system as FF7 but kind of builds out differently from that foundation and eventually you’re allowed to combine and create you’re own materia based on what you want and what’s most beneficial to how you play. It’s most recognizable element the DMW slot machine esque that constantly runs in the top left as long as you have SP (a resource in the game called soldier points) is very controversial. People either hate it or love it. Imo it’s pretty great and a novel take at implementing gameplay and story together as it operates off Zach’s memories and confidants he meets along his journey. Many people don’t like it though and I get why it. It combines your limit break, summons, even when you level up into a somewhat chance based random slot machine although it’s not entirely pure random chance as it might seem initially.
This post was edited on 2/14/24 at 9:01 pm
Posted by kingbob
Sorrento, LA
Member since Nov 2010
67237 posts
Posted on 2/15/24 at 8:06 am to
I find the combat system in crisis core to be very fun, but the game itself is super grindy and prone to really sudden difficulty cliffs if you’re not careful. Definitely a game for folks who enjoy a challenge.
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